The MODELBEAST station lane finished — 14 hero props, all local, all free — and the single-instance vessels are now wired into the benches that were still cooking in grey primitives: - the deep fryer: a steel pot with handles, a wire basket that rides the lift animation, and a proper drain rack stage left - the poach: a perforated slotted spoon the egg actually sits IN - pasta night: a real stockpot, with the salt visibly clouding the water Per-piece food (wings, chips) stays procedural on purpose: their colour IS the gameplay read — raw to golden to regret — and a textured mesh tinted per-frame reads as mud. Fidelity loses to legibility. Three fixes the screenshots forced, none of which guessing would have found: - The oil disc was sized to the understudy cylinder, so it poked out past the real pot's narrower rim like a yellow skirt. Refitted. - The basket sat below the oil line — invisible, and a basket you cannot see is a basket you cannot judge. Raised proud, handle kept. - The spoon is 1.9 long in Z with its bowl at one END, so centring the model parked the bowl a full half-length away from the egg. Measured the bounding box in-browser and shifted by half the length; the egg rides the bowl now. And one prop rejected: the generated egg carton ships with six eggs baked into the mesh, and that bench is entirely about which eggs are YOURS — draggable, float-tested, state-coloured. A carton that already has eggs in it is a lie the player has to see past. An empty tray is queued instead. Verified after: chips 10.0, poach 9.9, pasta 10.0. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
4.8 MiB
4.8 MiB