The last of P12, and the atlas was emphatic: "+5% score" nodes are
BANNED. A number that quietly improves is not a skill, it is an apology
for the last hour. So every one of these six is either a NEW VERB or a
FLOOR, and you can feel all of them inside one service:
KNIFE — THE PINCH GRIP: you hold the small board still with the heel of
your hand, so its wobble stops reaching your stroke. It still cannot
hold a diced onion; the catalogue is for that. → THE TOURNÉ: seven flat
sides on a barrel the size of your thumb. Nobody needs it. It appears on
the STAGE menu.
HEAT — THE SPARE HAND: you seat the mandoline guard in one movement, so
guarding stops costing handling time. Same safety, none of the fumbling.
→ THE STEADY SWEEP: the torch now leaves a faint ring where its cone
actually lands. It tells you nothing about the score — only about your
own hand, which is the only thing an info tool should ever do.
PALATE — THE PALATE: the tasting spoon stops guessing and the readout
sits still instead of wobbling. The pot is no easier; you are better at
reading it. → CONFIDENT BLIND: cook a whole service under the
Inspector's Shadow and the room tips for the nerve.
Points are earned, never bought: an S on a day, a gold or better in the
drills, and time served. Prerequisites are enforced and the page says
what is missing ("THE PINCH GRIP first") rather than greying out in
silence.
Verified the flags actually reach the benches rather than just sitting
in the save: with two branches learned, prep.pinchGrip and
spice.steadyPalate read true while mandoline.fastGuard and
brulee.showCone read FALSE, then both flipped true the moment their
nodes were learned. The tourné drill was hidden and appeared on unlock.
Carve 9.8, mandoline 9.6, curry 10.0, brûlée 7.5, chips 10.0, grill 9.4.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>