The MODELBEAST station lane finished — 14 hero props, all local, all
free — and the single-instance vessels are now wired into the benches
that were still cooking in grey primitives:
- the deep fryer: a steel pot with handles, a wire basket that rides the
lift animation, and a proper drain rack stage left
- the poach: a perforated slotted spoon the egg actually sits IN
- pasta night: a real stockpot, with the salt visibly clouding the water
Per-piece food (wings, chips) stays procedural on purpose: their colour
IS the gameplay read — raw to golden to regret — and a textured mesh
tinted per-frame reads as mud. Fidelity loses to legibility.
Three fixes the screenshots forced, none of which guessing would have
found:
- The oil disc was sized to the understudy cylinder, so it poked out
past the real pot's narrower rim like a yellow skirt. Refitted.
- The basket sat below the oil line — invisible, and a basket you
cannot see is a basket you cannot judge. Raised proud, handle kept.
- The spoon is 1.9 long in Z with its bowl at one END, so centring the
model parked the bowl a full half-length away from the egg. Measured
the bounding box in-browser and shifted by half the length; the egg
rides the bowl now.
And one prop rejected: the generated egg carton ships with six eggs
baked into the mesh, and that bench is entirely about which eggs are
YOURS — draggable, float-tested, state-coloured. A carton that already
has eggs in it is a lie the player has to see past. An empty tray is
queued instead.
Verified after: chips 10.0, poach 9.9, pasta 10.0.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Six blurred backdrops off the FLUX lane — dusk backyard for the grill,
copper-hung splashback for the pan, steaming stockpot shelf for the
poach, butcher's tile for the steak board, pantry shelves for the eggs,
steel cold room for the fridge — and a lesson in frustums for their
integration. A far wall plane (the kitchen splashback trick) is
invisible to these stations' pitched-down cameras: at 45 degrees of
downward tilt nothing above the horizontal ever enters the frame. So
the art ships as the scene BACKGROUND instead — screen-space, swapped
in on enter() and restored on exit() — and the oversized 24x12 bench
slabs that covered every pixel shrank to real bench size so the room
can peek around them. The stations went from furniture in fog to
furniture in a kitchen.
Mechanics untouched by the slab diet — the drag planes are infinite
THREE.Planes, not the meshes: grill/pan/fridge/steak drivers all pass.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
A small portrait in the corner of every service — not a meter, a FACE,
which is the oldest diegetic read there is. He drifts neutral, and the
kitchen pokes him at the moments that matter: a flip earns an intrigued
lean-in, burnt butter a flat disappointment, the smoke alarm and the
rotten egg get the full horrified stare (held four seconds for the egg —
he heard that), a clean separation impresses him, a flare-up on the
coals gets the little fire he pretends not to enjoy, and an egg left in
rolling boil is watched with open disappointment until you fix it. He
hides for the title (he doesn't watch you read the menu) and hands over
to the full portrait on the scorecard.
One widget (src/ui/eye.ts), fed one-liners from four scenes; moods decay
back to neutral on their own, same starvation doctrine as the foley beds.
Verified live: neutral through service, intrigued on flip, hidden at
title and scorecard, portrait swap confirmed in the real click-through.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Continuous beds join the one-shot synths: a bed is a looping noise voice a
scene FEEDS every frame, and it starves to silence on its own when the
feeding stops — no scene has to remember to turn sound off. The pan's
sizzle follows butter and heat (burnt butter dulls the voice, 5600Hz down
to 2400); the grill's follows the heat actually UNDER the meat, so the
cool side goes quiet; the pot rumbles up with the water and throws
bubbles — 0.15/s cold, 3/s in the shiver, 13/s at a rolling boil, each
one a little upward chirp because that is what a collapsing bubble does.
The sound IS the thermometer, same doctrine as the words.
And R, anywhere: the bench radio. 84 BPM, Am-F-C-G through a bandpass
shaped like a three-inch speaker, tape wow on every note, a hash-picked
pentatonic melody that never changes — the same tune every service, the
way a real kitchen radio only knows one station. Hiss included.
Verified: radio toggles with the word, pan/grill/poach days run clean
through the live bed paths with the context awake.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The near-game, treated with respect (masterplan P3). sim/poach.ts (pure,
rides the heat-source bone): the pot chases the knob on the fuel's lag
and the poach wants the SHIVER (5.8-7.4) — cooler rags the white on the
way in, a rolling boil (>8.2) tears it the whole time. The VORTEX is the
reamer-twist at pot scale: swirl builds it, it DECAYS (swirl then drop,
not swirl then admire), and the strength at the drop is the judged form.
Two-layer set: white first, the yolk only firms once the white is mostly
there — lift in the window (white >=0.85, yolk <=0.35) or you've boiled
an egg the long way. Then DRAIN on the slotted spoon. Stirring a dropped
egg is vandalism (rags it directly).
scenes/poach.ts: WHEEL flame, circular-drag swirl (real angular sweep),
SPACE drop, L lift, hold-to-drain, ENTER serves; vortex streaks that spin
and fade, shiver-vs-boil bubbles, the white gathering tighter as it sets,
a hard yolk going pale. judgePoach: THE POACH (White/Wobble/Form) + The
Drain; the wobble line is the dossier's: 'It should tremble. Like you,
right now.' Day 21 authored + poach in the endless rotation (electric
pot past day 27).
Verified with REAL input: shiver + 91% vortex + lift-at-tremble + drain
= 9.9/10 'it TREMBLES — perfect', 'one neat comet (vortex 91%)'; still
water into a rolling boil, overstayed, undrained = 3.6/10, 'a pot of
rags', 'it does not move at all'.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>