The MODELBEAST station lane finished — 14 hero props, all local, all
free — and the single-instance vessels are now wired into the benches
that were still cooking in grey primitives:
- the deep fryer: a steel pot with handles, a wire basket that rides the
lift animation, and a proper drain rack stage left
- the poach: a perforated slotted spoon the egg actually sits IN
- pasta night: a real stockpot, with the salt visibly clouding the water
Per-piece food (wings, chips) stays procedural on purpose: their colour
IS the gameplay read — raw to golden to regret — and a textured mesh
tinted per-frame reads as mud. Fidelity loses to legibility.
Three fixes the screenshots forced, none of which guessing would have
found:
- The oil disc was sized to the understudy cylinder, so it poked out
past the real pot's narrower rim like a yellow skirt. Refitted.
- The basket sat below the oil line — invisible, and a basket you
cannot see is a basket you cannot judge. Raised proud, handle kept.
- The spoon is 1.9 long in Z with its bowl at one END, so centring the
model parked the bowl a full half-length away from the egg. Measured
the bounding box in-browser and shifted by half the length; the egg
rides the bowl now.
And one prop rejected: the generated egg carton ships with six eggs
baked into the mesh, and that bench is entirely about which eggs are
YOURS — draggable, float-tested, state-coloured. A carton that already
has eggs in it is a lie the player has to see past. An empty tray is
queued instead.
Verified after: chips 10.0, poach 9.9, pasta 10.0.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>