Commit Graph

2 Commits

Author SHA1 Message Date
type-two
35e871599c THE DIET: 214MB of props become 47MB, and nobody can tell
The prop library was costing players more than it was worth. hunyuan3d
hands back ~120,000 triangles and 1024px textures per object, so a
COOKING POT was a 4MB download — and the fryer bench, which loads a pot,
a basket and a rack, made a phone fetch 13MB before it could show you
anything. Right after shipping touch controls, that is the wrong bill.

scripts/optimise-models.sh: simplify to 10% of the triangles with a
0.002 error bound, textures to 512. Across 51 models that is 214MB →
47MB, and at the distance this game frames anything, the before and
after screenshots are indistinguishable — I checked the pot at full
frame before trusting it on the rest. The fryer bench now costs under
3MB.

The script skips anything already under the threshold, so a second run
cannot grind an optimised mesh into mush; delete the file and re-run
gen-assets.sh to go back to an original.

Regression sweep after: toast scene pristine, grill 9.4, pan 8.0, steak
9.4, bruschetta 9.6, air fryer 9.5, chips 10.0, pasta 10.0, eggs 10.0.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-26 19:00:47 +10:00
type-two
0e38cadc64 M14 + juice routing merged; Stage 2 complete and gate-verified
Day 12: juice order routed end-to-end (72.8%, 4 pips, THE JUICE beside
THE TOAST on one scorecard). Day 13: the stop-line — proper dice stops
at 0.846 and scores 1.0; through-the-root scores 0.0 at identical CV.
Sting 0.098 quick → 1.0 after 10s idle; the screen blurs to genuinely
unreadable (screenshot-verified). Juicer GLBs landed mid-review.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-17 19:22:31 +10:00