John's spec from the atlas, honored verbatim: the basket is a small 2D
tray and ARRANGEMENT is the skill. Six wings arrive DUMPED in a pile;
every piece wants a clear gap to breathe (Clark–Evans inverted — the
same spacing statistics that reward an even topping spread here reward
margins). Smothered wings brown slow and keep a PALE face the judge can
see; steam is a LOCAL sin — a corner pile in an empty tray still steams
(the first cut used global fill fraction, which six wings could never
trip; the adversarial pass caught the dead mechanic and the smother
statistic replaced it). The drawer pauses the cook and bleeds the heat —
hovering costs. The SHAKE is the egg-crack grammar: hold F, release; a
sane charge turns the pale faces to the wind, a full-send puts five
wings on his floor and the corner eye goes horrified.
New station, full rails: sim/airfryer.ts (pure, seeded), the top-down
scene with the sliding basket (snap-out on reset — a stale docked tray
was eating the demo's opening drags), judgeAirfryer (THE CRISP golden
band / THE TURN pale faces / THE AIR steam / THE COUNT floor wings),
day 23 on the card with the cursed recipe card, a procedural endless
arm, fan-whir foley that dies when the drawer opens, ghost demo slot 23,
and the wing man's portrait (high-five not coming).
Verified: honest lattice play 9.5 twice back-to-back; the lazy pile
3.6 ('a steamer wearing a fryer badge', raw, never shaken); full-charge
shake loses 5 of 6 with the horrified eye.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Six blurred backdrops off the FLUX lane — dusk backyard for the grill,
copper-hung splashback for the pan, steaming stockpot shelf for the
poach, butcher's tile for the steak board, pantry shelves for the eggs,
steel cold room for the fridge — and a lesson in frustums for their
integration. A far wall plane (the kitchen splashback trick) is
invisible to these stations' pitched-down cameras: at 45 degrees of
downward tilt nothing above the horizontal ever enters the frame. So
the art ships as the scene BACKGROUND instead — screen-space, swapped
in on enter() and restored on exit() — and the oversized 24x12 bench
slabs that covered every pixel shrank to real bench size so the room
can peek around them. The stations went from furniture in fog to
furniture in a kitchen.
Mechanics untouched by the slab diet — the drag planes are infinite
THREE.Planes, not the meshes: grill/pan/fridge/steak drivers all pass.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Twenty-two assets off the Cloudflare FLUX lane (scripts/gen-art-batch.sh
— idempotent, fixed seed per character, ~5s each, barely a dent in the
10k daily neurons):
- Thirteen regulars on their tickets, clipped into the corner like a
loyalty card photo: Deidre's floral cardigan, Ray's flat cap, the
child on tiptoes with a fistful of coins, the bloke from two doors
down in his dressing gown, the delivery mid-yawn at 6am, the lunch
rush as three impatient torsos, the pavlova order in her pearls. The
inspector's ticket uses his own portrait; a name with no face made
simply shows no frame (onerror removes it).
- THE MOTHER's jar rendered in all three states on the title button:
bubbling over the rim, sulking under grey liquor, and dead with a
tiny white surrender flag planted in the crust.
- Six dish heroes on the scorecard beside the ask: the skewers, the
pan, the sliced rib eye, the whites bowl, the poached egg mid-drip,
the benedict.
Verified live: pavlova portrait on day 20's ticket, benedict table on
21's, jar_sulking at gap 3, hero_eggs on the eggs scorecard.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>