Commit Graph

2 Commits

Author SHA1 Message Date
monster
16860cf5d6 M9: the fresh-eyes pass — played it cold, fixed what a stranger hits
Sat down with it like someone who'd never seen it. Five findings, all
reproduced before fixing, all verified after:

1. The kitchen panel was a cheat console. BREAD/SPREAD/TOOL/BUTTER are the
   order's facts, but the widgets stayed live — you could fetch a soup spoon
   and then quietly re-select the butter knife. Locked during play; the
   browning dial stays yours because it's a real control.

2. The drawer card printed the ANSWER under the silhouette. The entire
   "similar but not identical" puzzle, solved by a caption. The name is gone;
   after ten seconds of fumbling it fades in as a pity: "fine. it's the
   butter knife."

3. Lifting anything above the rim committed it instantly — but fishing means
   lifting blockers, so you could accidentally "choose" whatever you were
   moving aside. Commit now needs 0.45s of continuous hold above the rim,
   which doubles as a beat to compare what you're holding against the
   silhouette. Verified: a wobbly lift takes ~0.95s because dipping below
   the rim resets the clock, and that's correct.

4. Coverage scored 20% on a slice a player had visibly covered corner to
   corner. Root cause: the "covered" floor scaled with the ASKED amount, so
   Coverage and Amount both punished thinness — double jeopardy. Coverage now
   asks its own question (are there bare patches? floor = 0.06 absolute) and
   the same conscientious play scores 84%.

5. Nothing told you how much was on the toast until the verdict. New live
   readout, computed by the judge's own functions: "on the toast: thin —
   normal asked · 84% covered". Watching it, a played-well day 1 went
   8.8 -> 9.0, and the missing 0.2 is named on the card (stripes), not hidden.

Also: the drawer holds 11 pieces dropped down a tighter column (a heap you
rummage in, not an exploded diagram — padded with extra teaspoons, like every
real drawer), it sits on a bench instead of floating in a void, Service is
sim-time rather than wall-clock, and the title mentions the drawer exists.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-17 15:42:09 +10:00
monster
5b09f23c7e M5+M6: content, generated assets, title, sound, perf
Content (verified — same dial, same 18s, four breads that disagree):

  bread        4s     9s     18s    char
  white        0.22   0.54   1.08   93%
  multigrain   0.20   0.52   1.06   92%
  raisin       0.30   0.76   1.14   99.8%
  sourdough    0.11   0.33   0.74   14%

Sourdough stalls at half the rate then accelerates hardest (x3.0 vs white's
x2.45) as its water boils off; raisin browns 40% faster and is essentially
carbon by 18s. Seven handwritten days then procedural, day persisted.

Assets, all generated on-device and free, all reproducible from fixed seeds:
- the judge's five expressions (one seed, one description, only the expression
  phrase varying — he stays the same man while his face falls)
- title art, wooden bench, blurred kitchen backdrop
- butter dish / peanut butter / MITEY jars as GLBs, normalised on load
  (recentre, scale to fit, sit on y=0) rather than hand-fixed, so regenerating
  them doesn't mean re-fixing them

The toaster stays procedural: the generated one is prettier but this one has a
lever we can drive and a dial that turns. Judgment call, per the brief.

Sound is synthesised, no samples: clatter is driven by real Rapier contact-force
events and scaled by force, which is the only way a drawer of cutlery can sound
like one. Plus lever clunk, knife scrape pitched by pressure, and the stamp.

Perf, measured (16.7ms is the 60fps budget):
  kitchen 0.99ms/step · drawer 0.12ms · drawer while dragging 0.21ms

Production build: 2.87MB / 1.0MB gzipped, mostly Rapier's inlined wasm + three.

Textures carry colorSpace = SRGBColorSpace explicitly — same class of bug as the
albedo gamma fix in M3, and it washes them out silently if you forget.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-16 22:21:06 +10:00