From a1ae1be6d68d667571390ddd5b3a92b02f7d91e5 Mon Sep 17 00:00:00 2001 From: type-two Date: Sat, 18 Jul 2026 16:48:06 +1000 Subject: [PATCH] Atlas grows: the egg dossier, the air fryer, and P12 THE CAREER MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Egg dossier (feeds Brief 4/P3): the crack, shell-half separation with yolk integrity, the float test as free information (so the rotten-egg fart beat is always YOUR fault, seed-varied so it lands every time), mayonnaise as a two-hand emulsion with the real rescue, the stick blender pulse doctrine + THE ZAP (300ms skeleton flash, once a day max, 'I saw your bones, love.'). Air fryer (P6): arrangement scored by Clark-Evans INVERTED (spacing with margins, contact shadows stay pale in the Field), the shake, and CookPrograms — convoluted multi-step recipe cards (180 for 5, turn, 190 for 15) with no auto-advance; several programs at once is the service clock in miniature. P12 THE CAREER: money via tips, the paper catalogue, equipment quality as tiers-modifying-existing-numbers (small board rolls dice onto the floor, copper bowl genuinely whips faster, heavy pan smooths the sear Field — noise and events, never flat score taxes), knife dulling + honing/whetstone, a three-branch skill tree where every node is a verb (stat-stick nodes banned), and rare primo offers the recipes notice. Hooks stubbed from P6 on so it bolts on without refactors. Co-Authored-By: Claude Fable 5 --- KITCHEN-ATLAS.md | 129 ++++++++++++++++++++++++++++++++++++++++++++--- MASTERPLAN.md | 2 +- 2 files changed, 124 insertions(+), 7 deletions(-) diff --git a/KITCHEN-ATLAS.md b/KITCHEN-ATLAS.md index c7a9565..04f2693 100644 --- a/KITCHEN-ATLAS.md +++ b/KITCHEN-ATLAS.md @@ -48,7 +48,46 @@ depth multiplier), the KNIFE ROLL early (spec cuts feed every later dish). brunoise-2mm-in-40s. Specs are data, not code — one `CutSpec` type feeds the prep bench, the drills mode, and every recipe forever. -## 2. P6 — WATER & OIL (the pot, the steamer, the fryer) +## 1.5 THE EGG DOSSIER (feeds Brief 4 / MASTERPLAN P3 — fold this in when cutting it) + +P3 (eggs & air) gains a whole act BEFORE the poach: getting into the egg. +- **THE CRACK**: tap-strength gesture on the bowl rim — too soft = nothing, + right = clean halves, too hard = shell shrapnel in the bowl (a judged + fish-the-bits-out with the spoon, mess + time). One-handed crack is a + skill-tree flex (P12). +- **THE SEPARATION**: pass the yolk between shell halves over the bowl — + a tilt-and-pour rhythm gesture; each pass drains white, each sloppy tilt + risks the yolk BREAKING (yolk integrity = a wobble value; broken yolk in + the whites = no meringue for you, start over or serve the crime). +- **THE FLOAT TEST**: a glass of water on the bench, always available — + fresh egg sinks flat, old egg stands up, ROTTEN egg floats. Free + information tool (doctrine 2) — skipping it is gambling. +- **THE ROTTEN EGG**: crack one unfloated and it's the game's best comedy + beat — green puff, a long fart audio synth (Web Audio, hand-made, JOHN'S + LAW: it must be funny every time, so seed-vary the pitch/length), the + judge recoils on camera, bench mess spike. The float test exists so this + is always YOUR fault. Eggs spawn with a freshness roll; the carton shows + the date band (info, not certainty). +- **MAYONNAISE — the emulsion**: yolk + mustard (M18's jars!), then oil in + a THIN STREAM while whisking — pour rate vs whisk speed is a two-hand + tension (pour gesture + the P3 whisk swirl). Too fast = it BREAKS (a + visible split — grainy field); rescue = new yolk in a clean bowl and + re-emulsify the broken batch into it (the game teaches the real fix). + Judge criterion: THE EMULSION (gloss/stiffness band). +- **THE STICK BLENDER (pulse doctrine)**: immersion blender for soups and + rescue jobs — the skill is PULSING (tap-tap-tap) vs holding (comedy + disaster: hold it and lift = the splatter paints the SCREEN — a mess + decal on the camera itself, wiped with the cloth gesture). Pulse rhythm + scored like stroke rhythm on the grater. And per John: water + a mains + appliance = **THE ZAP** — a 300ms X-ray flash (skeleton silhouette + + yellow outline, synth bzzt, no lasting harm, judge line: "I saw your + bones, love."). Wet hands near the stick blender's socket triggers it; + pure slapstick, fires at most once per day so it never stops landing. +- Assets (P3 batch, seeds 340–369): egg carton (dated), glass of water, + shell halves, mayo jar, whisk (if not yet), stick blender (hero prop), + broken-vs-glossy mayo 2D reference pair, green stink puff sprite. + +## 2. P6 — WATER & OIL (the pot, the steamer, the fryer, THE AIR FRYER) The pot is the pan's sibling: a heat-under-vessel with a LIQUID field. - **`sim/pot.ts`**: water state (cold→simmer→rolling; bubble visual+audio @@ -64,13 +103,34 @@ The pot is the pan's sibling: a heat-under-vessel with a LIQUID field. for chips (the ticket teaches it: "twice, love. once for cooked, once for golden"). Water-drop-in-oil = the spit event (mess + a judged burn incident — the knuckle lesson's floor applies: careful play never burns). +- **THE AIR FRYER — a minigame in itself (John's spec, verbatim honored)**: + the basket is a small 2D tray and ARRANGEMENT is the skill — pieces need + AIR GAPS under and around the wire rack. Scoring is Clark–Evans INVERTED: + the same point-statistics that reward even topping spread here reward + spacing-with-margins; pieces touching = a contact map, and contact area + → uneven cook (the browning Field literally masks where air can't reach + — shadowed faces stay pale). Overfill = everything steams, nothing + crisps ("that's not fried, that's WARM"). Mid-cycle SHAKE gesture + redistributes (and its own mini-skill: too hard = pieces jump the rack). +- **CONVOLUTED RECIPE CARDS — the multi-cycle timer doctrine**: air fryer + recipes read like the real cursed things: "180° for 5, turn everything + 180°, then 190° for 15, rest 2". A `CookProgram` = ordered steps + {temp, minutes, action-between}; the ticket shows the card and the + PLAYER must execute the transitions — no auto-advance, no alarm unless + they've bought the timer (P12 shop!). Demanding recipes run SEVERAL + independent programs at once (air fryer + oven + pan, each on its own + cycle) — this is the service-clock endgame in miniature, and it + generalizes to every station that has a clock. - **Dishes unlocked**: pasta night (boil + pan sauce + emulsify with pasta water — the swirl), soft-boiled egg soldiers (toast reuse!), fish & - chips (batter dip + fry + drain), steamed greens side. + chips (batter dip + fry + drain), steamed greens side, air-fryer wings + (a 3-step CookProgram + the shake), air-fryer chips vs deep-fried chips + (the ticket has OPINIONS about which you chose). - **Feel that must be right:** the fryer's menace. You should hover. - Assets (seeds 400–429): stockpot, pasta pot w/ strainer lid, steamer basket, chip basket, drain rack, oil jug, thermometer probe, egg timer - (prop only — the REAL clock is the bubbles), chip cup, newspaper cone. + (prop only — the REAL clock is the bubbles), chip cup, newspaper cone, + air fryer (hero prop — drawer open/closed pair), wire rack, wings ×2. ## 3. P7 — THE SPICE RACK (alchemy; the irreversibility doctrine lands) @@ -207,15 +267,72 @@ The pot is the pan's sibling: a heat-under-vessel with a LIQUID field. whole fish ×2, carving board with juice groove, gravy boat, dinner plates ×3, the pass window shelf, credits hero art 2D. +## 7.5 P12 — THE CAREER (money, the skill tree, and gear that matters) + +The meta-layer John asked for. It ships LAST-ISH (needs P5 service for +income and several phases of techniques to gate) but it's DESIGNED now so +every phase hangs its hooks: techniques get `skillId`s, equipment gets +quality tiers, ingredients get provenance. Everything is data on bones. + +- **MONEY**: tips scale with grade (S pays; a D pays in abuse). Costs are + real but gentle — this is a kitchen, not a roguelike economy. Between + days: **THE CATALOGUE** — a paper mail-order catalogue UI in the house + voice (the ticket's cousin), dog-eared pages per category. +- **EQUIPMENT QUALITY — tiers as data modifying numbers that already + exist** (this is why it's cheap to build and deep to feel): + - **Chopping boards** (John's call): size × quality. The starter board + is SMALL — dice 16 pieces on it and the outer chunks roll OFF the + edge (mess event, "the floor seasoning"); it also WOBBLES under + sawing (adds wobble noise to every cut). The big maple board holds + everything steady; the end-grain board also dulls knives slower. + - **Bowls**: the cheap narrow bowl tips when you whisk hard (a + spilled-mise event) and splatters at high speed; the wide steadied + bowl just works; the COPPER bowl (real chemistry!) whips peaks + measurably faster — the P3 whip constant reads bowl tier. + - **Pans/pots**: thin pan = hot-spot noise in the sear Field (uneven + by HARDWARE, not skill — buying the heavy pan literally smooths the + Field); cheap pot boils over easier. + - **Knife upkeep**: knives dull with cuts (bite decays); the HONING ROD + is a rhythm mini-gesture before service; the WHETSTONE (skill-gated) + restores fully with an angle-hold minigame. The Best Thing never + dulls. Of course it doesn't. + - Tier rule: cheap gear adds NOISE and EVENTS, never a flat score tax — + the player feels the upgrade in their hands, not in a stat sheet. +- **THE SKILL TREE**: skill points from S-ranks, drill medals (P8), and + first-time dish completions. Nodes are TECHNIQUES the atlas already + defines, gated not invented: one-hand crack, chiffonade, tourné, + double-fry, bloom, crosshatch, fork-anchor carving, confident-blind + (serve without info tools for a standing bonus), palate (taste reads + slightly steadier). Three short branches — KNIFE / HEAT / PALATE — a + page, not a constellation. No stat-stick nodes ("+5% score" is BANNED); + every node is a new verb or a new floor. +- **INGREDIENTS & PROVENANCE**: the brand system (WONDERSLICE vs + Crustworthy) generalizes to everything — eggs by freshness date, brie + by ripeness, and the RARE OFFERS: some mornings the catalogue's back + page has one primo item, limited stock — "a good provolone, love. + don't waste it" — which upgrades a recipe's ceiling (the good pasta + NOTICES the good cheese: flavor vector + judge line acknowledge it). + Buying primo and then butchering the dish is the game's saddest + scorecard, and it should be. +- **Feel that must be right:** the first cut on the big maple board — + the silence of nothing rolling off the edge. +- Assets (seeds 630–679): boards ×3 tiers, bowls ×3 (incl. copper hero), + pans thin/heavy pair, honing rod, whetstone, catalogue cover + page + spreads 2D ×4, coin/till 2D, skill-page paper 2D ×3, provolone hero, + primo crate. + ## 8. Execution rules (how Opus runs this atlas) 1. **One phase = one brief.** Cut OPUS-BUILD-BRIEF-N.md from this atlas when its turn comes (P6→Brief 4 is next after Brief 3 ships... unless P3 eggs comes first — MASTERPLAN P3–P5 still precede or interleave; the reviewer decides the order each time based on what the last phase - taught. Suggested weave: P2 → P3 → P6 → P7 → P4 → P8 → P9 → P5 → P10 - → P11 — heat before water, alchemy before plating, everything before - the banquet). + taught. Suggested weave: P2 → P3(+egg dossier) → P6 → P7 → P4 → P8 → + P9 → P5 → P10 → P12 → P11 — heat before water, alchemy before plating, + the career once there's income and techniques to gate, everything + before the banquet). P12's HOOKS (skillIds on techniques, quality + tiers on gear, provenance on ingredients) get stubbed as plain data + fields from P6 onward so the career layer bolts on without refactors. 2. **Every phase follows Brief 3 §1 working agreements** (harness first, lanes, floors not lotteries, one pressure per day, STATUS discipline, deploy per stage) and §2 traps. New traps get APPENDED to the next diff --git a/MASTERPLAN.md b/MASTERPLAN.md index 920ef85..a23d6a9 100644 --- a/MASTERPLAN.md +++ b/MASTERPLAN.md @@ -108,7 +108,7 @@ Composition becomes the scored surface. The plate is a Field + point set: masses, brutal curves (§2). Wrong-salt-at-the-pass judged here. - **Feel that must be right:** the swoosh. One confident stroke. -> **P6–P11 live in KITCHEN-ATLAS.md** — water & oil, the spice rack (the +> **P6–P12 live in KITCHEN-ATLAS.md** — water & oil, the spice rack (the > irreversibility doctrine), the knife roll + drills, directed heat (the > torch, the crack), cold & time (cures across days), and the banquet > (carving, the symphony). Read it after P2 ships; suggested weave in its §8.