# THREETRIS POV Matrix tetris. Bricks fly at your face in bullet time — dodge them or catch them, then throw them back through the hole in the oncoming wall, rotating them mid-flight so their silhouette fits exactly. Flat tetrominoes + full 3D rotation means pitching a piece changes its silhouette (an I-piece end-on is a 1×1 hole). **Play:** open `index.html` over http (`python3 -m http.server`), any modern browser. No build, no deps — single file, Three.js from CDN. - **Mouse** — move your head (dodge / reach) - **Click** — catch an incoming brick when it's close, or throw the held brick - **W/S · A/D · Q/E** — pitch / yaw / roll 90°, works while held and mid-flight - Catch +25, fit +100, 3 lives. Speed ramps per fit. Cheats/debug in console: `_g` (state), `_auto()` (rotate held brick to fit), `_m(x,y)` (move head).