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assets thesehands v0.1: shared FP hands — merged 10-clip GLB, three.js module, Godot recipe, Blender merge tooling 2026-08-30 13:30:30 +10:00
godot thesehands v0.1: shared FP hands — merged 10-clip GLB, three.js module, Godot recipe, Blender merge tooling 2026-08-30 13:30:30 +10:00
tools thesehands v0.1: shared FP hands — merged 10-clip GLB, three.js module, Godot recipe, Blender merge tooling 2026-08-30 13:30:30 +10:00
web thesehands v0.1: shared FP hands — merged 10-clip GLB, three.js module, Godot recipe, Blender merge tooling 2026-08-30 13:30:30 +10:00
README.md thesehands v0.1: shared FP hands — merged 10-clip GLB, three.js module, Godot recipe, Blender merge tooling 2026-08-30 13:30:30 +10:00

THESEHANDS

First-person hands for every GODVERSE game. One rig, many clips, vendored everywhere.

  • assets/hands.glb — FAB "Sci Fi Hands" merged to 10 clips (3.2MB, web-crushed textures): Idle, Idle_Fight, Attack_01-04, Energy_Attack_01, Get, Hide*, Walk_01, Run_01, Computer_Idle*. (*some variants — run tools/merge_hands.py to remix.)
  • web/hands.js — the three.js module (source of truth; games vendor it). Live users: destroyulator/web (smash toy, digalot.fyi/destroy), 90sDJsim (flag-gated), thriftgod (flag-gated).
  • godot/INTEGRATION.md — the Godot recipe; reference impl in destroyulator/game.
  • tools/merge_hands.py + tex_bind.py — Blender headless: merge per-clip GLBs (converted from the unity packs) into one multi-clip GLB with textures rebound. Also how future clip sets (DJ MOCAP incoming) get added: convert clip FBX->GLB, list it in the merge, re-export, bump the GLB here, re-vendor.

Source packs live in assetzoo: purchased/unity/fps_weapons/ (pistol, knife, grenade, shield variants ready for the same treatment).