// SOLARGOD near-Earth close-approach layer (Stage 5) — the CAD API's ±30-day list // of close approaches, as highlighted clickable reticles arranged around Earth // (a "close-approach radar"), colored by miss distance and labelled in lunar // distances. Off by default; fail-soft (brief §5). NOTE: CAD returns approach // EVENTS, not orbits — markers are schematic positions around Earth, not tracked // trajectories; the data (designation, miss distance, date, speed) is real. export default function create(ctx) { const { THREE, scene, CONFIG, lib, ui, ephem, toLocal, makeLabel } = ctx; const LD_AU = 384400 / lib.AU_KM; // one lunar distance in AU const glyph = makeReticle(); const neos = []; let on = false; const _abs = {}; ui.addLayer('neos', 'Close approaches', false, (v) => { on = v; for (const n of neos) { n.spr.visible = v; n.lbl.obj.visible = v; } }); ui.setStatus('neos', 'off', 'off'); load(); async function load() { ui.setStatus('neos', 'fetching CAD…', 'warn'); try { const now = new Date(ctx.clock.simMs); const fmt = (d) => `${d.getUTCFullYear()}-${String(d.getUTCMonth() + 1).padStart(2, '0')}-${String(d.getUTCDate()).padStart(2, '0')}`; const dmin = fmt(new Date(now.getTime() - 30 * 86400000)); const dmax = fmt(new Date(now.getTime() + 30 * 86400000)); const j = await (await fetch(`${CONFIG.proxy.cad}?date-min=${dmin}&date-max=${dmax}&dist-max=0.05&sort=dist&limit=40`)).json(); const F = j.fields, ix = (k) => F.indexOf(k); const rows = j.data || []; rows.forEach((r, i) => build({ des: r[ix('des')], jd: +r[ix('jd')], cd: r[ix('cd')], dist: +r[ix('dist')], v: +r[ix('v_rel')], h: +r[ix('h')], }, i, rows.length)); ui.setStatus('neos', neos.length ? `${neos.length} approaches ±30d · CAD` : 'none in window', on ? 'ok' : 'off'); } catch (err) { console.warn('[solargod] neos', err.message); ui.setStatus('neos', 'CAD unavailable', 'err'); } } function build(d, i, total) { const ld = d.dist / LD_AU; const col = ld < 1 ? '#ff4d4d' : ld < 5 ? '#ffb347' : '#7bff9d'; const spr = new THREE.Sprite(new THREE.SpriteMaterial({ map: glyph, color: new THREE.Color(col), transparent: true, depthWrite: false })); spr.visible = on; scene.add(spr); const lbl = makeLabel(spr, `${d.des} · ${ld.toFixed(1)} LD`, 'craft-label'); lbl.div.style.color = col; lbl.obj.visible = on; neos.push({ d, ld, col, spr, lbl, angle: (i / Math.max(1, total)) * Math.PI * 2 }); } return { id: 'neos', onClockTick() { if (!on) return; const earth = ctx.bodyWorld.earth; if (!earth) return; const camDist = ctx.camera.position.length(); const ringR = camDist * 0.06; for (const n of neos) { _abs.x = earth.x; _abs.y = earth.y; _abs.z = earth.z; toLocal(_abs, n.spr.position); n.spr.position.x += Math.cos(n.angle) * ringR; n.spr.position.y += Math.sin(n.angle) * ringR * 0.5; n.spr.scale.setScalar(Math.max(0.02, camDist * 0.012)); } }, handlePick(raycaster) { const hits = raycaster.intersectObjects(neos.filter((n) => n.spr.visible).map((n) => n.spr), false); if (hits.length) { const n = neos.find((x) => x.spr === hits[0].object); if (n) ui.toast(`${n.d.des} · ${n.ld.toFixed(2)} LD · ${n.d.cd} · ${n.d.v.toFixed(1)} km/s`); return true; } return false; }, }; function makeReticle() { const s = 48, cv = document.createElement('canvas'); cv.width = cv.height = s; const g = cv.getContext('2d'); g.strokeStyle = '#fff'; g.lineWidth = 3; g.beginPath(); g.arc(s / 2, s / 2, s * 0.32, 0, 7); g.stroke(); g.beginPath(); g.moveTo(s / 2, 2); g.lineTo(s / 2, s * 0.18); g.moveTo(s / 2, s - 2); g.lineTo(s / 2, s * 0.82); g.stroke(); const t = new THREE.CanvasTexture(cv); t.colorSpace = THREE.SRGBColorSpace; return t; } }