New bowlpoly element: the rim is a polygon, every vertex a draggable handle with its own depth slider. Inside/outside corners, hips, shallow-to-deep escalators and waterfall drops all come from the same continuous carve (IDW floor blend, quarter-pipe wall transition) — no seams by construction. Auto pool coping (bullnose tube, exported as grindable ledge segments per rim edge) and tile band baked into the ground texture. Ships parks/pool_demo.json (THE POOLROOM) as a premade showcase; ridden end-to-end in test mode. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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| .. | ||
| editor.js | ||
| export.js | ||
| modelbeast.js | ||
| parkbuild.js | ||
| parkcheck.js | ||
| parkmath.js | ||
| props3d.js | ||
| testride.js | ||
| ui.js | ||