# SKATEMAKER PRO — stand-alone park builder The park editor for **BOOKQUOY** (and whatever comes after it). Born from bookquoy's one rule: **`heightAt(x,z)` is the single source of truth** — the same element data drives the editor viewport, the collision, the test ride, and the exported game level. Shape it in the editor and it *is* the real thing. ## Run it ``` python3 serve.py # http://localhost:8093 ``` `serve.py` is static hosting **plus** the MODELBEAST proxy (token read from `~/Documents/backnforth/.env` server-side — never shipped to the browser) and park/asset persistence (`parks/`, `assets/uploads/`). ## The editor - **TRANSITION** — quarter (escalating radius, lump, vert extension), hip/corner quarter, bank, kicker (tunable concavity), spine, roller/pump bump, mogul, volcano, bowl (square pool or round), and the **CUSTOM BOWL**: a polygon pool where every rim vertex is a draggable ball with its own depth slider. Inside corners = drag a vertex in, hips = out, shallow-to-deep escalator = ramp the depths, waterfall = two close vertices with different depths — one continuous carve, no seams by construction. Auto **pool coping** (bullnose tube, exported as grindable ledge segments) and a **tile band** baked into the ground texture. **STREET** — funbox, pyramid, ledge, wedge/manny pad (inclined), stairs, island. Click a piece, click the ground. Drag to move, `[` `]` rotate, `D` dupe, `⌫` delete, `⌘Z` undo, optional 0.5m grid snap (THPS style). - **STEEL** — rails are polylines: flatbar, square bar, down rail, kink, double-kink, rainbow, A-frame, pole jam, donkey kick — or draw your own (RAIL, two clicks) and `+ POINT` for kinks. Round pipe (with posts) or square angle-iron profile; every node is a draggable ball. Exports flatten to straight segments so bookquoy's grind detection needs zero changes. - **PROPS** — parametric street furniture: jersey barrier, picnic table, parking block, bench, trash can, hydrant, chain-link fence, floodlight, bleachers, shade sail, fountain, drain grate, fig tree. Make any prop grindable by drawing a ledge rail along its edge. (Overhangs — cradles, capsules, over-vert — aren't heightfield-able; those arrive as MODELBEAST GLB props.) - **SPOTS** — named score gaps, B·O·O·K·Q·U·O·Y letters, spawn point. - **SURFACE** — paint zones (rect/ellipse, any color), **image decals** (drop any image on the window, or generate one on the farm), and a **reference underlay** for tracing a real park from an aerial photo. - **MODELBEAST panel** — browse farm assets, one-click **PLACE** any GLB as a park prop, use any farm image as a decal, **GEN IMAGE** (flux_local, ~9s), **MAKE 3D** (hunyuan3d_mlx image→GLB). Everything free and local on the m3ultra queue. - **PARK CHECK** — live design linter encoding `docs/DESIGN_PRINCIPLES.md`: pumping geometry, run-out clearance, crossing lines, skill tiering, buried/floating steel. - **▶ TEST RIDE** (`Enter`) — instant Create-A-Park-style build↔skate toggle with bookquoy's physics constants over the live data. W push, A/D steer, Space ollie. ## Park format `parks/*.json` — bounds, spawn, `elements` (parametric primitives evaluated by `js/parkmath.js`), `rails` (polylines), `gaps`, `letters`, `zones`, `decals`, `props`, optional `underlay`. Premade parks: `parks/paddo.json` (Paddington Skatepark ported from bookquoy) and `parks/pool_demo.json` (THE POOLROOM — custom-bowl showcase, passes PARK CHECK clean). Load them, ride them, remix them. ## Export → BOOKQUOY **⬇ LEVEL.JS** generates `level..js` exporting bookquoy's exact `level.js` contract (`heightAt, normalAt, BOUNDS, RAILS, GAPS, LETTERS, SPAWN, buildLevel`). To ship a park: 1. copy `js/parkmath.js` + `js/parkbuild.js` + the generated `level..js` into `bookquoy/js/`, and any `assets/uploads/` files it references 2. point the two imports (`main.js`, `player.js`) at the new level file **⬇ JSON** downloads the raw park data; **SAVE/LOAD…** persist to `parks/` on disk. ## Lineage - bookquoy (`../bookquoy`) — the game this feeds; level 01 PADDO - `~/Documents/thwk/THPS_STUDY.md` — Neversoft architecture study (technique only, no extracted assets ever ship) - THPS Create-A-Park — inspiration for the palette/test-loop/themes/premade-parks shape