Commit Graph

2 Commits

Author SHA1 Message Date
type-two
188921278e park_kit integration: textured props with linked collision + grinds
serve.py mounts ../park_kit at /kit/. New PARK KIT drawer browses all 52
manifest props (filter + category groups); placing one creates a linked unit:
textured GLB + matching heightfield element (anchored on the coping/grind
line; quarter kind gained an optional h cap for truncated real-mini-ramp
transitions) + grindable edge rails. Move/rotate/scale/delete cascades through
the links. Kit textures also drive the ground: park.surf {slab,grass} pattern-
fills the bake (concrete_green, tarmac, grass_dry...), PARK panel selects.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-03 21:04:31 +10:00
type-two
db40f433fe SKATEMAKER PRO v1 — stand-alone park builder/editor for BOOKQUOY
Data-driven parks: one heightAt(x,z) evaluated from element JSON drives the
editor viewport, collision, test ride, and exported game levels. Ships with
Paddo ported from bookquoy, a MODELBEAST panel (gen images, cut bg, image->3D,
place farm GLBs as props), image decals + reference underlay tracing, a park
design linter (docs/DESIGN_PRINCIPLES.md), THPS-style instant test ride, and
a level.js codegen that drops straight into bookquoy.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-03 19:34:45 +10:00