- Sando is zone-DETECTION now: the stack = food bodies physically resting in
the plate zone, bottom->top. Hand-stacked and harness-stacked sandos are
judged identically (sando.kinds() is what the judge reads).
- The full live loop: Game.state + updateLive() — ticket clock with late-anger
(1 bump/3s overdue), bow-dwell serve (hold still 0.5s over a matching
standing sando -> scorecard), click -> next day; string cut -> ragdoll ->
fail card -> click retries the same day with fresh strings. setupDay stages
bread + fillings per order; sins fire live off cutter.onCut + offstage sweep.
- String unlockables: HEMP/RUBBER/CHAIN/SILK picker on the title (stiffness/
damping multipliers, registry-persisted). Rubber visibly stretches.
- Days 6-8: Tamago (it rolls), Tofu (fragile), THE TOWER (5 layers) + tofu food.
- samurai_bow (same seed): an S serve swaps in the single approving nod.
- Battery: M1 87f/8.41u/10-10, M2 cv0 clean, M3 both, days SSSSSSSS, live
serve commits at 31f (~0.5s), death->retry + serve->advance verified.
- Known: embedded preview pane never fires rAF (visibilityState hidden) — live
loop freezes there by browser design; harness steps manually. Real tabs fine.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>