- DAYS table (game/game.ts): 5 days, each introduces exactly one pressure — basics / +1 ingredient / wetter (2x tomato) / a real cut (katsu) / patience ramp (maxSeconds 45->22, angerRamp 1.8). Game.setDay loads order + ramp. - samurai.ramp scales every sin (sheathing unaffected) — day 5 the samurai runs out of patience faster. - Exit-bar: __s.playAllDays() — every day beatable by a scripted-honest run (all S, standing). Ramp bites: day 1 = 7 crime-cuts to strike, day 5 = 4. Verified in-browser. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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| .claude | ||
| public/assets/img | ||
| scripts | ||
| src | ||
| .gitignore | ||
| index.html | ||
| OPUS-BUILD-BRIEF.md | ||
| package-lock.json | ||
| package.json | ||
| tsconfig.json | ||