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type-two cdde03bef4 M5: days + escalation — one new pressure per day
- DAYS table (game/game.ts): 5 days, each introduces exactly one pressure —
  basics / +1 ingredient / wetter (2x tomato) / a real cut (katsu) / patience
  ramp (maxSeconds 45->22, angerRamp 1.8). Game.setDay loads order + ramp.
- samurai.ramp scales every sin (sheathing unaffected) — day 5 the samurai
  runs out of patience faster.
- Exit-bar: __s.playAllDays() — every day beatable by a scripted-honest run
  (all S, standing). Ramp bites: day 1 = 7 crime-cuts to strike, day 5 = 4.
  Verified in-browser.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-17 21:12:22 +10:00
.claude M0: vite+ts+phaser+Matter skeleton, harness, box drops flush 2026-07-17 20:02:27 +10:00
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OPUS-BUILD-BRIEF.md M5: days + escalation — one new pressure per day 2026-07-17 21:12:22 +10:00
package-lock.json M0: vite+ts+phaser+Matter skeleton, harness, box drops flush 2026-07-17 20:02:27 +10:00
package.json M2: cutting — honest 2D polygon split, materials, splat 2026-07-17 20:38:27 +10:00
tsconfig.json M2: cutting — honest 2D polygon split, materials, splat 2026-07-17 20:38:27 +10:00