type-two
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802f738a3d
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M0: vite+ts+phaser+Matter skeleton, harness, box drops flush
- Phaser 3.90 Matter, autoUpdate:false — deterministic stepSim(dt), harness-driven.
- Render contract: raw Matter body = truth, flat black silhouette follows.
- Rng (mulberry32) ported from toastsim; dev harness on window.__s.
- Exit-bar measured: box drops y=80 -> settles 68 frames -> rests y=608.05,
gap -0.05px flush on floor, landed:true. Verified in-browser + screenshot.
- scripts/gen-assets.sh (2D-only flux via MODELBEAST) firing in background.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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2026-07-17 20:02:27 +10:00 |
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type-two
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0eb48b87e6
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Build Brief 1: the puppet, the food, the samurai
Sandoniette (サンドニエット) — 2D shadow-puppet kitchen. Marionette chef
on honest string physics, comical food with mass, the samurai as the
toastsim judge wearing armor, SHUBATTO string-cut fail state. Milestones
M0-M6 with harness-verified exit bars; steals toastsim's discipline
(dev harness, pieceCV, judge line banks, verify-or-it-didn't-happen),
not its code. Assets: MODELBEAST flux 2D only, shadow-theatre style
token, seeds 301+.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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2026-07-17 19:46:24 +10:00 |
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