Commit Graph

2 Commits

Author SHA1 Message Date
type-two
ea2c8c5089 M2: cutting — honest 2D polygon split, materials, splat
- sim/geom.ts: pure convex-polygon split by a line + pieceCV/cvWord ladder.
- sim/food.ts: convex polygon foods (bread/tomato/cheese/katsu/egg) with
  toastsim material params (skin.resistance, flesh.moisture, wobble).
- sim/cutting.ts: blade pass-through detection -> split food into 2 real Matter
  bodies along the chord; slow press on a wet food squashes into a splat decal
  instead. Cut quality clean/ragged/crime by peak speed x chord fraction.
- Two traps fixed: (1) cut line through a vertex made lopsided halves -> split
  now shares on-line verts (regression in geom.check.ts); (2) Matter setVelocity
  is px/STEP not px/s -> piece launch was 60x too fast, flung halves to y=26000.
- Exit-bar: chop -> 2 clean pieces CV 0 (<0.1); push -> 0 pieces + splat 3.28;
  wild swing -> piece offstage. Verified in-browser + npm run check (headless).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-17 20:38:27 +10:00
type-two
802f738a3d M0: vite+ts+phaser+Matter skeleton, harness, box drops flush
- Phaser 3.90 Matter, autoUpdate:false — deterministic stepSim(dt), harness-driven.
- Render contract: raw Matter body = truth, flat black silhouette follows.
- Rng (mulberry32) ported from toastsim; dev harness on window.__s.
- Exit-bar measured: box drops y=80 -> settles 68 frames -> rests y=608.05,
  gap -0.05px flush on floor, landed:true. Verified in-browser + screenshot.
- scripts/gen-assets.sh (2D-only flux via MODELBEAST) firing in background.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-17 20:02:27 +10:00