diff --git a/.claude/launch.json b/.claude/launch.json new file mode 100644 index 0000000..8b30f3b --- /dev/null +++ b/.claude/launch.json @@ -0,0 +1,11 @@ +{ + "version": "0.0.1", + "configurations": [ + { + "name": "dev", + "runtimeExecutable": "npm", + "runtimeArgs": ["run", "dev"], + "port": 5173 + } + ] +} diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..a4d699a --- /dev/null +++ b/.gitignore @@ -0,0 +1,4 @@ +node_modules +dist +*.local +.DS_Store diff --git a/OPUS-BUILD-BRIEF.md b/OPUS-BUILD-BRIEF.md index 210c1a5..eabb7e6 100644 --- a/OPUS-BUILD-BRIEF.md +++ b/OPUS-BUILD-BRIEF.md @@ -1,5 +1,19 @@ # サンドニエット SANDONIETTE — Build Brief 1: The Puppet, The Food, The Samurai +## STATUS (update this as you go — a cold session reads here first) +- **M0 ✅** vite+ts+phaser(3.90)+Matter skeleton, typecheck green, harness (`window.__s`) + installed. Box drops from y=80, settles in **68 frames**, rests **y=608.05** + flush on the floor (gap −0.05px, `landed:true`). Verified in-browser + screenshot. +- Stack: Phaser Matter, `autoUpdate:false` — sim steps only via `stage.stepSim(dt)`, + so the harness drives frame-by-frame. Render contract: raw Matter body = truth, + flat silhouette `Prop.view` follows it (`Stage.addBody`). `Rng` = mulberry32. +- Assets: `scripts/gen-assets.sh` (2D flux only) firing on MODELBEAST → + `public/assets/img/`. Log: `~/.jobs/sandoniette-assets.log`. Game never blocks on art. +- **Next: M1** puppet (`sim/marionette.ts`) — the dangle. +- Run: `npm run dev` (:5173). Harness verbs live in `src/dev.ts`. + + + *"SHUBATTO! SANDO-NI-ETTE!!!" — read this file and execute it. It is written to work cold: a fresh session with no other context should be able to build this game from here. Sibling project: `~/Documents/toastsim` — do NOT touch it, but diff --git a/index.html b/index.html new file mode 100644 index 0000000..83c62c3 --- /dev/null +++ b/index.html @@ -0,0 +1,17 @@ + + + + + + サンドニエット SANDONIETTE + + + +
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"node": "^18.0.0 || ^20.0.0 || >=22.0.0" + }, + "funding": { + "url": "https://github.com/vitejs/vite?sponsor=1" + }, + "optionalDependencies": { + "fsevents": "~2.3.3" + }, + "peerDependencies": { + "@types/node": "^18.0.0 || ^20.0.0 || >=22.0.0", + "jiti": ">=1.21.0", + "less": "*", + "lightningcss": "^1.21.0", + "sass": "*", + "sass-embedded": "*", + "stylus": "*", + "sugarss": "*", + "terser": "^5.16.0", + "tsx": "^4.8.1", + "yaml": "^2.4.2" + }, + "peerDependenciesMeta": { + "@types/node": { + "optional": true + }, + "jiti": { + "optional": true + }, + "less": { + "optional": true + }, + "lightningcss": { + "optional": true + }, + "sass": { + "optional": true + }, + "sass-embedded": { + "optional": true + }, + "stylus": { + "optional": true + }, + "sugarss": { + "optional": true + }, + "terser": { + "optional": true + }, + "tsx": { + "optional": true + }, + "yaml": { + "optional": true + } + } + } + } +} diff --git a/package.json b/package.json new file mode 100644 index 0000000..02e3d12 --- /dev/null +++ b/package.json @@ -0,0 +1,19 @@ +{ + "name": "sandoniette", + "private": true, + "version": "0.1.0", + "type": "module", + "scripts": { + "dev": "vite", + "build": "tsc --noEmit && vite build", + "preview": "vite preview", + "typecheck": "tsc --noEmit" + }, + "dependencies": { + "phaser": "^3.90.0" + }, + "devDependencies": { + "typescript": "^5.6.0", + "vite": "^6.0.0" + } +} diff --git a/public/assets/img/bg_washi.png b/public/assets/img/bg_washi.png new file mode 100644 index 0000000..fba724a Binary files /dev/null and b/public/assets/img/bg_washi.png differ diff --git a/public/assets/img/face_bread.png b/public/assets/img/face_bread.png new file mode 100644 index 0000000..0c5a0fe Binary files /dev/null and b/public/assets/img/face_bread.png differ diff --git a/public/assets/img/face_cheese.png b/public/assets/img/face_cheese.png new file mode 100644 index 0000000..22c9721 Binary files /dev/null and b/public/assets/img/face_cheese.png differ diff 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a/public/assets/img/samurai_annoyed.png b/public/assets/img/samurai_annoyed.png new file mode 100644 index 0000000..1bc74d3 Binary files /dev/null and b/public/assets/img/samurai_annoyed.png differ diff --git a/public/assets/img/samurai_calm.png b/public/assets/img/samurai_calm.png new file mode 100644 index 0000000..ffca243 Binary files /dev/null and b/public/assets/img/samurai_calm.png differ diff --git a/public/assets/img/samurai_fury.png b/public/assets/img/samurai_fury.png new file mode 100644 index 0000000..63c5f52 Binary files /dev/null and b/public/assets/img/samurai_fury.png differ diff --git a/public/assets/img/samurai_watch.png b/public/assets/img/samurai_watch.png new file mode 100644 index 0000000..0b93b79 Binary files /dev/null and b/public/assets/img/samurai_watch.png differ diff --git a/public/assets/img/slash_frame.png b/public/assets/img/slash_frame.png new file mode 100644 index 0000000..250474c Binary files /dev/null and b/public/assets/img/slash_frame.png differ diff --git a/public/assets/img/splat_wet.png b/public/assets/img/splat_wet.png new file mode 100644 index 0000000..07a345f Binary files /dev/null and b/public/assets/img/splat_wet.png differ diff --git a/public/assets/img/ticket_paper.png b/public/assets/img/ticket_paper.png new file mode 100644 index 0000000..bba0857 Binary files /dev/null and b/public/assets/img/ticket_paper.png differ diff --git a/public/assets/img/title_art.png b/public/assets/img/title_art.png new file mode 100644 index 0000000..4e51104 Binary files /dev/null and b/public/assets/img/title_art.png differ diff --git a/scripts/gen-assets.sh b/scripts/gen-assets.sh new file mode 100755 index 0000000..716fcc9 --- /dev/null +++ b/scripts/gen-assets.sh @@ -0,0 +1,87 @@ +#!/usr/bin/env bash +# SANDONIETTE asset generation — 2D ONLY, 100% local/free, via MODELBEAST. +# ./scripts/gen-assets.sh # generate all missing 2D assets +# Seeds fixed so every asset is re-generatable. Style token shared for coherence. +# The game NEVER blocks on these — procedural fallbacks cover every prop. +set -uo pipefail + +MB_DIR="$HOME/MODELBEAST" +[ -d "$MB_DIR" ] || MB_DIR="$HOME/Documents/MODELBEAST" +REPO="$(cd "$(dirname "${BASH_SOURCE[0]}")/.." && pwd)" +OUT_IMG="$REPO/public/assets/img" +mkdir -p "$OUT_IMG" + +cd "$MB_DIR" || exit 1 +# shellcheck disable=SC1091 +if [ -f data/agent.env ]; then source data/agent.env +else set -a; source "$HOME/Documents/backnforth/.env"; set +a; fi +export MB_HOST="${MB_HOST:-http://100.89.131.57:8777}" + +STYLE="japanese shadow puppet theatre, flat black silhouette with cut-out details, warm washi paper backdrop, edo period, high contrast, hand-crafted paper texture" + +# ponytail: m4pro venvs dead (2026-07-17) — jobs there fail in ~1s, so retry up +# to 10x with 60s pauses until a healthy node takes it. Drop once m4pro is fixed. +MB_TRIES=10 MB_PAUSE=60 + +run_flux() { + local seed="$1" prompt="$2" w="${3:-1024}" h="${4:-1024}" i out + for i in $(seq 1 "$MB_TRIES"); do + out=$(./mb run flux_local -p prompt="$prompt" -p model=flux2-klein-4b -p steps=4 \ + -p seed="$seed" -p width="$w" -p height="$h" --wait 2>/dev/null \ + | awk '/image/{print $1}' | tail -1) + [ -n "$out" ] && { echo "$out"; return; } + sleep "$MB_PAUSE" + done +} + +run_cutout() { + local asset="$1" i out + for i in $(seq 1 "$MB_TRIES"); do + out=$(./mb run bg_remove_local --asset "$asset" -p resolution=2048 --wait 2>/dev/null \ + | awk '/image/{print $1}' | tail -1) + [ -n "$out" ] && { echo "$out"; return; } + sleep "$MB_PAUSE" + done +} + +# gen_2d [w] [h] [cut] +gen_2d() { + local name="$1" seed="$2" prompt="$3" w="${4:-1024}" h="${5:-1024}" cutout="${6:-no}" + if [ -f "$OUT_IMG/$name.png" ]; then echo " = $name.png exists, skipping"; return; fi + echo "→ [$name] flux..." + local img; img=$(run_flux "$seed" "$prompt, $STYLE" "$w" "$h") + [ -z "$img" ] && { echo " ! $name: flux failed"; return 1; } + if [ "$cutout" = "cut" ]; then + echo "→ [$name] cutout..." + local c; c=$(run_cutout "$img"); [ -n "$c" ] && img="$c" + fi + local tmp; tmp=$(mktemp -d) + ./mb get "$img" -o "$tmp" >/dev/null 2>&1 + local f; f=$(find "$tmp" -iname '*.png' -o -iname '*.jpg' | head -1) + [ -n "$f" ] && { mv "$f" "$OUT_IMG/$name.png"; echo " ✓ $name.png"; } + rm -rf "$tmp" +} + +# ---- the samurai: SAME seed, only the expression phrase varies (judge-portrait trick) ---- +SAMURAI="a seated japanese samurai looming over a kitchen, ornate armor and helmet, one hand near a katana at his hip, shown as a dramatic flat black paper-cut silhouette against a warm glowing washi paper screen" + +gen_2d bg_washi 301 "empty kitchen stage, shoji paper screen backdrop lit warm from behind, wooden theatre framing, no characters, no text" 1280 768 +gen_2d floor_boards 303 "seamless dark wooden stage floor boards texture, worn edo-period timber, flat even light, no objects, no text" 1024 512 +gen_2d samurai_calm 320 "$SAMURAI, calm neutral expression, katana fully sheathed" 768 900 cut +gen_2d samurai_watch 320 "$SAMURAI, one eyebrow raised, watchful, hand resting on hilt" 768 900 cut +gen_2d samurai_annoyed 320 "$SAMURAI, annoyed frown, thumb pushing the katana guard, ten centimeters of blade showing" 768 900 cut +gen_2d samurai_angry 320 "$SAMURAI, angry glare, half the blade drawn and gleaming" 768 900 cut +gen_2d samurai_fury 320 "$SAMURAI, furious wide-eyed glare, katana fully drawn overhead ready to slash" 768 900 cut +gen_2d title_art 330 "the word SANDONIETTE in giant dramatic japanese calligraphy brush strokes, black sumi ink" 1024 768 cut +gen_2d ticket_paper 340 "a single blank narrow paper order ticket, faint fold marks, plain, no text" 512 640 +gen_2d slash_frame 350 "one single diagonal white katana slash streak on transparent background, motion blur, sharp" 1024 1024 cut +# food faces — comical, slightly alarmed +gen_2d face_bread 360 "a comical slightly alarmed cartoon face for a slice of bread, simple cut-out paper eyes and mouth, worried" 512 512 cut +gen_2d face_tomato 362 "a comical nervous cartoon face for a round tomato, simple cut-out paper features, sweating" 512 512 cut +gen_2d face_cheese 364 "a comical dopey cartoon face for a wedge of cheese, simple cut-out paper features" 512 512 cut +gen_2d face_katsu 366 "a comical brave cartoon face for a breaded pork katsu cutlet, simple cut-out paper features" 512 512 cut +gen_2d face_egg 368 "a comical wide-eyed cartoon face for a boiled egg, simple cut-out paper features, startled" 512 512 cut +# splat decals +gen_2d splat_wet 370 "a single messy wet food splat splatter shape, flat black silhouette, on transparent background" 512 512 cut + +echo "done." diff --git a/src/core/rng.ts b/src/core/rng.ts new file mode 100644 index 0000000..4100e0e --- /dev/null +++ b/src/core/rng.ts @@ -0,0 +1,27 @@ +/** Small deterministic RNG (mulberry32) — seeded so a run can be replayed. + * Ported from toastsim: sim code uses this, never Math.random. */ +export class Rng { + private s: number; + constructor(seed = 1) { + this.s = seed >>> 0; + } + next(): number { + this.s = (this.s + 0x6d2b79f5) >>> 0; + let t = this.s; + t = Math.imul(t ^ (t >>> 15), t | 1); + t ^= t + Math.imul(t ^ (t >>> 7), t | 61); + return ((t ^ (t >>> 14)) >>> 0) / 4294967296; + } + range(a: number, b: number): number { + return a + this.next() * (b - a); + } + int(a: number, b: number): number { + return Math.floor(this.range(a, b + 1)); + } + pick(arr: readonly T[]): T { + return arr[Math.floor(this.next() * arr.length)]; + } + chance(p: number): boolean { + return this.next() < p; + } +} diff --git a/src/dev.ts b/src/dev.ts new file mode 100644 index 0000000..5934689 --- /dev/null +++ b/src/dev.ts @@ -0,0 +1,61 @@ +import type { Stage } from './scenes/stage'; +import { FLOOR_Y } from './scenes/stage'; + +/** + * Dev harness — toastsim's single most valuable organ, transplanted. + * + * Drives the REAL sim deterministically at a fixed dt so "does it actually work" + * is answered by measured numbers, not by squinting. Every helper returns a + * stats object. Installed on window.__s in dev builds. + * + * Milestones add verbs here; nothing ships without a harness number behind it. + */ +export function installHarness(stage: Stage): void { + const rest = (body: MatterJS.BodyType) => + Math.hypot(body.velocity.x, body.velocity.y) < 0.05 && Math.abs(body.angularVelocity) < 0.01; + + const step = (frames: number, dt = 1000 / 60): void => { + stage.auto = false; + for (let i = 0; i < frames; i++) stage.stepSim(dt); + }; + + /** Step until the box stops moving (or maxFrames). Returns frames elapsed. */ + const settle = (body: MatterJS.BodyType, maxFrames = 600): number => { + stage.auto = false; + let f = 0; + for (; f < maxFrames; f++) { + stage.stepSim(); + if (rest(body)) break; + } + return f; + }; + + const s = { + stage, + step, + settle, + + /** M0 exit-bar: drop the box from height, let it settle, report where it landed. */ + drop(x = 640, y = 80) { + stage.auto = false; + const body = stage.matter.body; + body.setPosition(stage.box, { x, y }, false); + body.setVelocity(stage.box, { x: 0, y: 0 }); + body.setAngle(stage.box, 0, false); + body.setAngularVelocity(stage.box, 0); + const frames = settle(stage.box); + const restY = +stage.box.position.y.toFixed(2); + return { + frames, + restY, + floorTopY: FLOOR_Y, + gap: +(FLOOR_Y - 32 - restY).toFixed(2), // 0 ≈ sitting flush (half the 64px box) + landed: rest(stage.box) && restY < FLOOR_Y + 8, + }; + }, + }; + + (window as { __s?: typeof s }).__s = s; + // eslint-disable-next-line no-console + console.log('[dev] __s ready — try __s.drop()'); +} diff --git a/src/main.ts b/src/main.ts new file mode 100644 index 0000000..495e079 --- /dev/null +++ b/src/main.ts @@ -0,0 +1,15 @@ +import Phaser from 'phaser'; +import { Stage, STAGE_W, STAGE_H } from './scenes/stage'; + +new Phaser.Game({ + type: Phaser.AUTO, + width: STAGE_W, + height: STAGE_H, + backgroundColor: '#efe4cb', // warm washi paper + parent: 'app', + physics: { + default: 'matter', + matter: { gravity: { x: 0, y: 1 }, autoUpdate: false, debug: false }, + }, + scene: [Stage], +}); diff --git a/src/scenes/stage.ts b/src/scenes/stage.ts new file mode 100644 index 0000000..e12d8ac --- /dev/null +++ b/src/scenes/stage.ts @@ -0,0 +1,63 @@ +import Phaser from 'phaser'; +import { installHarness } from '../dev'; + +export const STAGE_W = 1280; +export const STAGE_H = 720; +export const FLOOR_Y = 640; + +/** A physics body paired with the flat black silhouette that renders it. + * This is the whole game's render contract: the body is truth, the shape follows. */ +export interface Prop { + body: MatterJS.BodyType; + view: Phaser.GameObjects.Shape; +} + +/** + * The kitchen stage. Matter's auto-step is OFF so the sim advances only when we + * call stepSim — deterministic, drivable frame-by-frame from the dev harness. + * In normal play scene.update drives one fixed step per frame; the harness sets + * auto=false and steps itself. + */ +export class Stage extends Phaser.Scene { + auto = true; + props: Prop[] = []; + box!: MatterJS.BodyType; + + constructor() { + super('stage'); + } + + create(): void { + this.matter.world.autoUpdate = false; + + // floor + side walls so nothing wanders off before there are stage edges to care about + this.addBody(this.matter.add.rectangle(STAGE_W / 2, FLOOR_Y + 20, STAGE_W, 40, { isStatic: true }), STAGE_W, 40, 0x2a211a); + this.matter.add.rectangle(-20, STAGE_H / 2, 40, STAGE_H * 2, { isStatic: true }); + this.matter.add.rectangle(STAGE_W + 20, STAGE_H / 2, 40, STAGE_H * 2, { isStatic: true }); + + // M0: a single box that drops onto the floor and comes to rest. + this.box = this.matter.add.rectangle(STAGE_W / 2, 80, 64, 64, { restitution: 0.15, friction: 0.6 }); + this.addBody(this.box, 64, 64, 0x111111); + + installHarness(this); + } + + /** Register a body with a flat silhouette that tracks it. */ + addBody(body: MatterJS.BodyType, w: number, h: number, color: number): MatterJS.BodyType { + const view = this.add.rectangle(body.position.x, body.position.y, w, h, color); + this.props.push({ body, view }); + return body; + } + + stepSim(dt = 1000 / 60): void { + this.matter.world.step(dt); + } + + update(): void { + if (this.auto) this.stepSim(); + for (const p of this.props) { + p.view.setPosition(p.body.position.x, p.body.position.y); + p.view.setRotation(p.body.angle); + } + } +} diff --git a/tsconfig.json b/tsconfig.json new file mode 100644 index 0000000..a13e03c --- /dev/null +++ b/tsconfig.json @@ -0,0 +1,16 @@ +{ + "compilerOptions": { + "target": "ES2022", + "module": "ESNext", + "moduleResolution": "bundler", + "strict": true, + "noUnusedLocals": true, + "noUnusedParameters": true, + "noImplicitReturns": true, + "skipLibCheck": true, + "esModuleInterop": true, + "types": [], + "lib": ["ES2022", "DOM", "DOM.Iterable"] + }, + "include": ["src"] +}