diff --git a/.claude/launch.json b/.claude/launch.json
new file mode 100644
index 0000000..8b30f3b
--- /dev/null
+++ b/.claude/launch.json
@@ -0,0 +1,11 @@
+{
+ "version": "0.0.1",
+ "configurations": [
+ {
+ "name": "dev",
+ "runtimeExecutable": "npm",
+ "runtimeArgs": ["run", "dev"],
+ "port": 5173
+ }
+ ]
+}
diff --git a/.gitignore b/.gitignore
new file mode 100644
index 0000000..a4d699a
--- /dev/null
+++ b/.gitignore
@@ -0,0 +1,4 @@
+node_modules
+dist
+*.local
+.DS_Store
diff --git a/OPUS-BUILD-BRIEF.md b/OPUS-BUILD-BRIEF.md
index 210c1a5..eabb7e6 100644
--- a/OPUS-BUILD-BRIEF.md
+++ b/OPUS-BUILD-BRIEF.md
@@ -1,5 +1,19 @@
# サンドニエット SANDONIETTE — Build Brief 1: The Puppet, The Food, The Samurai
+## STATUS (update this as you go — a cold session reads here first)
+- **M0 ✅** vite+ts+phaser(3.90)+Matter skeleton, typecheck green, harness (`window.__s`)
+ installed. Box drops from y=80, settles in **68 frames**, rests **y=608.05**
+ flush on the floor (gap −0.05px, `landed:true`). Verified in-browser + screenshot.
+- Stack: Phaser Matter, `autoUpdate:false` — sim steps only via `stage.stepSim(dt)`,
+ so the harness drives frame-by-frame. Render contract: raw Matter body = truth,
+ flat silhouette `Prop.view` follows it (`Stage.addBody`). `Rng` = mulberry32.
+- Assets: `scripts/gen-assets.sh` (2D flux only) firing on MODELBEAST →
+ `public/assets/img/`. Log: `~/.jobs/sandoniette-assets.log`. Game never blocks on art.
+- **Next: M1** puppet (`sim/marionette.ts`) — the dangle.
+- Run: `npm run dev` (:5173). Harness verbs live in `src/dev.ts`.
+
+
+
*"SHUBATTO! SANDO-NI-ETTE!!!" — read this file and execute it. It is written to
work cold: a fresh session with no other context should be able to build this
game from here. Sibling project: `~/Documents/toastsim` — do NOT touch it, but
diff --git a/index.html b/index.html
new file mode 100644
index 0000000..83c62c3
--- /dev/null
+++ b/index.html
@@ -0,0 +1,17 @@
+
+
+
+
+
+ サンドニエット SANDONIETTE
+
+
+
+
+
+
+
diff --git a/package-lock.json b/package-lock.json
new file mode 100644
index 0000000..4a676ab
--- /dev/null
+++ b/package-lock.json
@@ -0,0 +1,1176 @@
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+ "@rollup/rollup-openbsd-x64": "4.62.2",
+ "@rollup/rollup-openharmony-arm64": "4.62.2",
+ "@rollup/rollup-win32-arm64-msvc": "4.62.2",
+ "@rollup/rollup-win32-ia32-msvc": "4.62.2",
+ "@rollup/rollup-win32-x64-gnu": "4.62.2",
+ "@rollup/rollup-win32-x64-msvc": "4.62.2",
+ "fsevents": "~2.3.2"
+ }
+ },
+ "node_modules/source-map-js": {
+ "version": "1.2.1",
+ "resolved": "https://registry.npmjs.org/source-map-js/-/source-map-js-1.2.1.tgz",
+ "integrity": "sha512-UXWMKhLOwVKb728IUtQPXxfYU+usdybtUrK/8uGE8CQMvrhOpwvzDBwj0QhSL7MQc7vIsISBG8VQ8+IDQxpfQA==",
+ "dev": true,
+ "license": "BSD-3-Clause",
+ "engines": {
+ "node": ">=0.10.0"
+ }
+ },
+ "node_modules/tinyglobby": {
+ "version": "0.2.17",
+ "resolved": "https://registry.npmjs.org/tinyglobby/-/tinyglobby-0.2.17.tgz",
+ "integrity": "sha512-wXR/dYpcqKmfWpEdZjiKJOwCNFndD0DMnrW/cYjVGttEkBfVgcLFHoNrlj47mjOVic9yyNu65alsgF4NQyTa2g==",
+ "dev": true,
+ "license": "MIT",
+ "dependencies": {
+ "fdir": "^6.5.0",
+ "picomatch": "^4.0.4"
+ },
+ "engines": {
+ "node": ">=12.0.0"
+ },
+ "funding": {
+ "url": "https://github.com/sponsors/SuperchupuDev"
+ }
+ },
+ "node_modules/typescript": {
+ "version": "5.9.3",
+ "resolved": "https://registry.npmjs.org/typescript/-/typescript-5.9.3.tgz",
+ "integrity": "sha512-jl1vZzPDinLr9eUt3J/t7V6FgNEw9QjvBPdysz9KfQDD41fQrC2Y4vKQdiaUpFT4bXlb1RHhLpp8wtm6M5TgSw==",
+ "dev": true,
+ "license": "Apache-2.0",
+ "bin": {
+ "tsc": "bin/tsc",
+ "tsserver": "bin/tsserver"
+ },
+ "engines": {
+ "node": ">=14.17"
+ }
+ },
+ "node_modules/vite": {
+ "version": "6.4.3",
+ "resolved": "https://registry.npmjs.org/vite/-/vite-6.4.3.tgz",
+ "integrity": "sha512-NTKlcQjlAK7MlQoyb6LgaqHc8sso/pVyUJYWMws3jg21uTJw/LddqIFPcPqP6PzpgbIcZyKI85sFE4HBrQDA8A==",
+ "dev": true,
+ "license": "MIT",
+ "dependencies": {
+ "esbuild": "^0.25.0",
+ "fdir": "^6.4.4",
+ "picomatch": "^4.0.2",
+ "postcss": "^8.5.3",
+ "rollup": "^4.34.9",
+ "tinyglobby": "^0.2.13"
+ },
+ "bin": {
+ "vite": "bin/vite.js"
+ },
+ "engines": {
+ "node": "^18.0.0 || ^20.0.0 || >=22.0.0"
+ },
+ "funding": {
+ "url": "https://github.com/vitejs/vite?sponsor=1"
+ },
+ "optionalDependencies": {
+ "fsevents": "~2.3.3"
+ },
+ "peerDependencies": {
+ "@types/node": "^18.0.0 || ^20.0.0 || >=22.0.0",
+ "jiti": ">=1.21.0",
+ "less": "*",
+ "lightningcss": "^1.21.0",
+ "sass": "*",
+ "sass-embedded": "*",
+ "stylus": "*",
+ "sugarss": "*",
+ "terser": "^5.16.0",
+ "tsx": "^4.8.1",
+ "yaml": "^2.4.2"
+ },
+ "peerDependenciesMeta": {
+ "@types/node": {
+ "optional": true
+ },
+ "jiti": {
+ "optional": true
+ },
+ "less": {
+ "optional": true
+ },
+ "lightningcss": {
+ "optional": true
+ },
+ "sass": {
+ "optional": true
+ },
+ "sass-embedded": {
+ "optional": true
+ },
+ "stylus": {
+ "optional": true
+ },
+ "sugarss": {
+ "optional": true
+ },
+ "terser": {
+ "optional": true
+ },
+ "tsx": {
+ "optional": true
+ },
+ "yaml": {
+ "optional": true
+ }
+ }
+ }
+ }
+}
diff --git a/package.json b/package.json
new file mode 100644
index 0000000..02e3d12
--- /dev/null
+++ b/package.json
@@ -0,0 +1,19 @@
+{
+ "name": "sandoniette",
+ "private": true,
+ "version": "0.1.0",
+ "type": "module",
+ "scripts": {
+ "dev": "vite",
+ "build": "tsc --noEmit && vite build",
+ "preview": "vite preview",
+ "typecheck": "tsc --noEmit"
+ },
+ "dependencies": {
+ "phaser": "^3.90.0"
+ },
+ "devDependencies": {
+ "typescript": "^5.6.0",
+ "vite": "^6.0.0"
+ }
+}
diff --git a/public/assets/img/bg_washi.png b/public/assets/img/bg_washi.png
new file mode 100644
index 0000000..fba724a
Binary files /dev/null and b/public/assets/img/bg_washi.png differ
diff --git a/public/assets/img/face_bread.png b/public/assets/img/face_bread.png
new file mode 100644
index 0000000..0c5a0fe
Binary files /dev/null and b/public/assets/img/face_bread.png differ
diff --git a/public/assets/img/face_cheese.png b/public/assets/img/face_cheese.png
new file mode 100644
index 0000000..22c9721
Binary files /dev/null and b/public/assets/img/face_cheese.png differ
diff --git a/public/assets/img/face_egg.png b/public/assets/img/face_egg.png
new file mode 100644
index 0000000..ce0dd66
Binary files /dev/null and b/public/assets/img/face_egg.png differ
diff --git a/public/assets/img/face_katsu.png b/public/assets/img/face_katsu.png
new file mode 100644
index 0000000..dfbb54a
Binary files /dev/null and b/public/assets/img/face_katsu.png differ
diff --git a/public/assets/img/face_tomato.png b/public/assets/img/face_tomato.png
new file mode 100644
index 0000000..1296b77
Binary files /dev/null and b/public/assets/img/face_tomato.png differ
diff --git a/public/assets/img/floor_boards.png b/public/assets/img/floor_boards.png
new file mode 100644
index 0000000..ffb47fe
Binary files /dev/null and b/public/assets/img/floor_boards.png differ
diff --git a/public/assets/img/samurai_angry.png b/public/assets/img/samurai_angry.png
new file mode 100644
index 0000000..114311b
Binary files /dev/null and b/public/assets/img/samurai_angry.png differ
diff --git a/public/assets/img/samurai_annoyed.png b/public/assets/img/samurai_annoyed.png
new file mode 100644
index 0000000..1bc74d3
Binary files /dev/null and b/public/assets/img/samurai_annoyed.png differ
diff --git a/public/assets/img/samurai_calm.png b/public/assets/img/samurai_calm.png
new file mode 100644
index 0000000..ffca243
Binary files /dev/null and b/public/assets/img/samurai_calm.png differ
diff --git a/public/assets/img/samurai_fury.png b/public/assets/img/samurai_fury.png
new file mode 100644
index 0000000..63c5f52
Binary files /dev/null and b/public/assets/img/samurai_fury.png differ
diff --git a/public/assets/img/samurai_watch.png b/public/assets/img/samurai_watch.png
new file mode 100644
index 0000000..0b93b79
Binary files /dev/null and b/public/assets/img/samurai_watch.png differ
diff --git a/public/assets/img/slash_frame.png b/public/assets/img/slash_frame.png
new file mode 100644
index 0000000..250474c
Binary files /dev/null and b/public/assets/img/slash_frame.png differ
diff --git a/public/assets/img/splat_wet.png b/public/assets/img/splat_wet.png
new file mode 100644
index 0000000..07a345f
Binary files /dev/null and b/public/assets/img/splat_wet.png differ
diff --git a/public/assets/img/ticket_paper.png b/public/assets/img/ticket_paper.png
new file mode 100644
index 0000000..bba0857
Binary files /dev/null and b/public/assets/img/ticket_paper.png differ
diff --git a/public/assets/img/title_art.png b/public/assets/img/title_art.png
new file mode 100644
index 0000000..4e51104
Binary files /dev/null and b/public/assets/img/title_art.png differ
diff --git a/scripts/gen-assets.sh b/scripts/gen-assets.sh
new file mode 100755
index 0000000..716fcc9
--- /dev/null
+++ b/scripts/gen-assets.sh
@@ -0,0 +1,87 @@
+#!/usr/bin/env bash
+# SANDONIETTE asset generation — 2D ONLY, 100% local/free, via MODELBEAST.
+# ./scripts/gen-assets.sh # generate all missing 2D assets
+# Seeds fixed so every asset is re-generatable. Style token shared for coherence.
+# The game NEVER blocks on these — procedural fallbacks cover every prop.
+set -uo pipefail
+
+MB_DIR="$HOME/MODELBEAST"
+[ -d "$MB_DIR" ] || MB_DIR="$HOME/Documents/MODELBEAST"
+REPO="$(cd "$(dirname "${BASH_SOURCE[0]}")/.." && pwd)"
+OUT_IMG="$REPO/public/assets/img"
+mkdir -p "$OUT_IMG"
+
+cd "$MB_DIR" || exit 1
+# shellcheck disable=SC1091
+if [ -f data/agent.env ]; then source data/agent.env
+else set -a; source "$HOME/Documents/backnforth/.env"; set +a; fi
+export MB_HOST="${MB_HOST:-http://100.89.131.57:8777}"
+
+STYLE="japanese shadow puppet theatre, flat black silhouette with cut-out details, warm washi paper backdrop, edo period, high contrast, hand-crafted paper texture"
+
+# ponytail: m4pro venvs dead (2026-07-17) — jobs there fail in ~1s, so retry up
+# to 10x with 60s pauses until a healthy node takes it. Drop once m4pro is fixed.
+MB_TRIES=10 MB_PAUSE=60
+
+run_flux() {
+ local seed="$1" prompt="$2" w="${3:-1024}" h="${4:-1024}" i out
+ for i in $(seq 1 "$MB_TRIES"); do
+ out=$(./mb run flux_local -p prompt="$prompt" -p model=flux2-klein-4b -p steps=4 \
+ -p seed="$seed" -p width="$w" -p height="$h" --wait 2>/dev/null \
+ | awk '/image/{print $1}' | tail -1)
+ [ -n "$out" ] && { echo "$out"; return; }
+ sleep "$MB_PAUSE"
+ done
+}
+
+run_cutout() {
+ local asset="$1" i out
+ for i in $(seq 1 "$MB_TRIES"); do
+ out=$(./mb run bg_remove_local --asset "$asset" -p resolution=2048 --wait 2>/dev/null \
+ | awk '/image/{print $1}' | tail -1)
+ [ -n "$out" ] && { echo "$out"; return; }
+ sleep "$MB_PAUSE"
+ done
+}
+
+# gen_2d [w] [h] [cut]
+gen_2d() {
+ local name="$1" seed="$2" prompt="$3" w="${4:-1024}" h="${5:-1024}" cutout="${6:-no}"
+ if [ -f "$OUT_IMG/$name.png" ]; then echo " = $name.png exists, skipping"; return; fi
+ echo "→ [$name] flux..."
+ local img; img=$(run_flux "$seed" "$prompt, $STYLE" "$w" "$h")
+ [ -z "$img" ] && { echo " ! $name: flux failed"; return 1; }
+ if [ "$cutout" = "cut" ]; then
+ echo "→ [$name] cutout..."
+ local c; c=$(run_cutout "$img"); [ -n "$c" ] && img="$c"
+ fi
+ local tmp; tmp=$(mktemp -d)
+ ./mb get "$img" -o "$tmp" >/dev/null 2>&1
+ local f; f=$(find "$tmp" -iname '*.png' -o -iname '*.jpg' | head -1)
+ [ -n "$f" ] && { mv "$f" "$OUT_IMG/$name.png"; echo " ✓ $name.png"; }
+ rm -rf "$tmp"
+}
+
+# ---- the samurai: SAME seed, only the expression phrase varies (judge-portrait trick) ----
+SAMURAI="a seated japanese samurai looming over a kitchen, ornate armor and helmet, one hand near a katana at his hip, shown as a dramatic flat black paper-cut silhouette against a warm glowing washi paper screen"
+
+gen_2d bg_washi 301 "empty kitchen stage, shoji paper screen backdrop lit warm from behind, wooden theatre framing, no characters, no text" 1280 768
+gen_2d floor_boards 303 "seamless dark wooden stage floor boards texture, worn edo-period timber, flat even light, no objects, no text" 1024 512
+gen_2d samurai_calm 320 "$SAMURAI, calm neutral expression, katana fully sheathed" 768 900 cut
+gen_2d samurai_watch 320 "$SAMURAI, one eyebrow raised, watchful, hand resting on hilt" 768 900 cut
+gen_2d samurai_annoyed 320 "$SAMURAI, annoyed frown, thumb pushing the katana guard, ten centimeters of blade showing" 768 900 cut
+gen_2d samurai_angry 320 "$SAMURAI, angry glare, half the blade drawn and gleaming" 768 900 cut
+gen_2d samurai_fury 320 "$SAMURAI, furious wide-eyed glare, katana fully drawn overhead ready to slash" 768 900 cut
+gen_2d title_art 330 "the word SANDONIETTE in giant dramatic japanese calligraphy brush strokes, black sumi ink" 1024 768 cut
+gen_2d ticket_paper 340 "a single blank narrow paper order ticket, faint fold marks, plain, no text" 512 640
+gen_2d slash_frame 350 "one single diagonal white katana slash streak on transparent background, motion blur, sharp" 1024 1024 cut
+# food faces — comical, slightly alarmed
+gen_2d face_bread 360 "a comical slightly alarmed cartoon face for a slice of bread, simple cut-out paper eyes and mouth, worried" 512 512 cut
+gen_2d face_tomato 362 "a comical nervous cartoon face for a round tomato, simple cut-out paper features, sweating" 512 512 cut
+gen_2d face_cheese 364 "a comical dopey cartoon face for a wedge of cheese, simple cut-out paper features" 512 512 cut
+gen_2d face_katsu 366 "a comical brave cartoon face for a breaded pork katsu cutlet, simple cut-out paper features" 512 512 cut
+gen_2d face_egg 368 "a comical wide-eyed cartoon face for a boiled egg, simple cut-out paper features, startled" 512 512 cut
+# splat decals
+gen_2d splat_wet 370 "a single messy wet food splat splatter shape, flat black silhouette, on transparent background" 512 512 cut
+
+echo "done."
diff --git a/src/core/rng.ts b/src/core/rng.ts
new file mode 100644
index 0000000..4100e0e
--- /dev/null
+++ b/src/core/rng.ts
@@ -0,0 +1,27 @@
+/** Small deterministic RNG (mulberry32) — seeded so a run can be replayed.
+ * Ported from toastsim: sim code uses this, never Math.random. */
+export class Rng {
+ private s: number;
+ constructor(seed = 1) {
+ this.s = seed >>> 0;
+ }
+ next(): number {
+ this.s = (this.s + 0x6d2b79f5) >>> 0;
+ let t = this.s;
+ t = Math.imul(t ^ (t >>> 15), t | 1);
+ t ^= t + Math.imul(t ^ (t >>> 7), t | 61);
+ return ((t ^ (t >>> 14)) >>> 0) / 4294967296;
+ }
+ range(a: number, b: number): number {
+ return a + this.next() * (b - a);
+ }
+ int(a: number, b: number): number {
+ return Math.floor(this.range(a, b + 1));
+ }
+ pick(arr: readonly T[]): T {
+ return arr[Math.floor(this.next() * arr.length)];
+ }
+ chance(p: number): boolean {
+ return this.next() < p;
+ }
+}
diff --git a/src/dev.ts b/src/dev.ts
new file mode 100644
index 0000000..5934689
--- /dev/null
+++ b/src/dev.ts
@@ -0,0 +1,61 @@
+import type { Stage } from './scenes/stage';
+import { FLOOR_Y } from './scenes/stage';
+
+/**
+ * Dev harness — toastsim's single most valuable organ, transplanted.
+ *
+ * Drives the REAL sim deterministically at a fixed dt so "does it actually work"
+ * is answered by measured numbers, not by squinting. Every helper returns a
+ * stats object. Installed on window.__s in dev builds.
+ *
+ * Milestones add verbs here; nothing ships without a harness number behind it.
+ */
+export function installHarness(stage: Stage): void {
+ const rest = (body: MatterJS.BodyType) =>
+ Math.hypot(body.velocity.x, body.velocity.y) < 0.05 && Math.abs(body.angularVelocity) < 0.01;
+
+ const step = (frames: number, dt = 1000 / 60): void => {
+ stage.auto = false;
+ for (let i = 0; i < frames; i++) stage.stepSim(dt);
+ };
+
+ /** Step until the box stops moving (or maxFrames). Returns frames elapsed. */
+ const settle = (body: MatterJS.BodyType, maxFrames = 600): number => {
+ stage.auto = false;
+ let f = 0;
+ for (; f < maxFrames; f++) {
+ stage.stepSim();
+ if (rest(body)) break;
+ }
+ return f;
+ };
+
+ const s = {
+ stage,
+ step,
+ settle,
+
+ /** M0 exit-bar: drop the box from height, let it settle, report where it landed. */
+ drop(x = 640, y = 80) {
+ stage.auto = false;
+ const body = stage.matter.body;
+ body.setPosition(stage.box, { x, y }, false);
+ body.setVelocity(stage.box, { x: 0, y: 0 });
+ body.setAngle(stage.box, 0, false);
+ body.setAngularVelocity(stage.box, 0);
+ const frames = settle(stage.box);
+ const restY = +stage.box.position.y.toFixed(2);
+ return {
+ frames,
+ restY,
+ floorTopY: FLOOR_Y,
+ gap: +(FLOOR_Y - 32 - restY).toFixed(2), // 0 ≈ sitting flush (half the 64px box)
+ landed: rest(stage.box) && restY < FLOOR_Y + 8,
+ };
+ },
+ };
+
+ (window as { __s?: typeof s }).__s = s;
+ // eslint-disable-next-line no-console
+ console.log('[dev] __s ready — try __s.drop()');
+}
diff --git a/src/main.ts b/src/main.ts
new file mode 100644
index 0000000..495e079
--- /dev/null
+++ b/src/main.ts
@@ -0,0 +1,15 @@
+import Phaser from 'phaser';
+import { Stage, STAGE_W, STAGE_H } from './scenes/stage';
+
+new Phaser.Game({
+ type: Phaser.AUTO,
+ width: STAGE_W,
+ height: STAGE_H,
+ backgroundColor: '#efe4cb', // warm washi paper
+ parent: 'app',
+ physics: {
+ default: 'matter',
+ matter: { gravity: { x: 0, y: 1 }, autoUpdate: false, debug: false },
+ },
+ scene: [Stage],
+});
diff --git a/src/scenes/stage.ts b/src/scenes/stage.ts
new file mode 100644
index 0000000..e12d8ac
--- /dev/null
+++ b/src/scenes/stage.ts
@@ -0,0 +1,63 @@
+import Phaser from 'phaser';
+import { installHarness } from '../dev';
+
+export const STAGE_W = 1280;
+export const STAGE_H = 720;
+export const FLOOR_Y = 640;
+
+/** A physics body paired with the flat black silhouette that renders it.
+ * This is the whole game's render contract: the body is truth, the shape follows. */
+export interface Prop {
+ body: MatterJS.BodyType;
+ view: Phaser.GameObjects.Shape;
+}
+
+/**
+ * The kitchen stage. Matter's auto-step is OFF so the sim advances only when we
+ * call stepSim — deterministic, drivable frame-by-frame from the dev harness.
+ * In normal play scene.update drives one fixed step per frame; the harness sets
+ * auto=false and steps itself.
+ */
+export class Stage extends Phaser.Scene {
+ auto = true;
+ props: Prop[] = [];
+ box!: MatterJS.BodyType;
+
+ constructor() {
+ super('stage');
+ }
+
+ create(): void {
+ this.matter.world.autoUpdate = false;
+
+ // floor + side walls so nothing wanders off before there are stage edges to care about
+ this.addBody(this.matter.add.rectangle(STAGE_W / 2, FLOOR_Y + 20, STAGE_W, 40, { isStatic: true }), STAGE_W, 40, 0x2a211a);
+ this.matter.add.rectangle(-20, STAGE_H / 2, 40, STAGE_H * 2, { isStatic: true });
+ this.matter.add.rectangle(STAGE_W + 20, STAGE_H / 2, 40, STAGE_H * 2, { isStatic: true });
+
+ // M0: a single box that drops onto the floor and comes to rest.
+ this.box = this.matter.add.rectangle(STAGE_W / 2, 80, 64, 64, { restitution: 0.15, friction: 0.6 });
+ this.addBody(this.box, 64, 64, 0x111111);
+
+ installHarness(this);
+ }
+
+ /** Register a body with a flat silhouette that tracks it. */
+ addBody(body: MatterJS.BodyType, w: number, h: number, color: number): MatterJS.BodyType {
+ const view = this.add.rectangle(body.position.x, body.position.y, w, h, color);
+ this.props.push({ body, view });
+ return body;
+ }
+
+ stepSim(dt = 1000 / 60): void {
+ this.matter.world.step(dt);
+ }
+
+ update(): void {
+ if (this.auto) this.stepSim();
+ for (const p of this.props) {
+ p.view.setPosition(p.body.position.x, p.body.position.y);
+ p.view.setRotation(p.body.angle);
+ }
+ }
+}
diff --git a/tsconfig.json b/tsconfig.json
new file mode 100644
index 0000000..a13e03c
--- /dev/null
+++ b/tsconfig.json
@@ -0,0 +1,16 @@
+{
+ "compilerOptions": {
+ "target": "ES2022",
+ "module": "ESNext",
+ "moduleResolution": "bundler",
+ "strict": true,
+ "noUnusedLocals": true,
+ "noUnusedParameters": true,
+ "noImplicitReturns": true,
+ "skipLibCheck": true,
+ "esModuleInterop": true,
+ "types": [],
+ "lib": ["ES2022", "DOM", "DOM.Iterable"]
+ },
+ "include": ["src"]
+}