Engine v2 + full 45-scene graph: choices, random, endurance, hold, needledrop, white labels, replay queue, stinger
- scenes.json: every DESIGN.md scene wired — T1-T7, SH1-6, Misfile, 4 needle-drop
alts, 7 white labels, boss volleys, REPLAY queue sentinel, win+stinger gate
- player.js: choice windows (branch/death-goto), random variants (sh2 tape),
endurance restarts w/ tightening (sh4), hold windows (t4s5/t5s5), needledrop
power-up branches, unprompted collects, mirror-on-replay, soft fail (t5s4),
needle_skip transitions, stale-death-timeout guard
- clips renamed to DESIGN ids (s01->t1s1 etc); placeholder gen covers all new
window types and never overwrites real footage (86 clips: 8 real + 78 gen)
- sheets: added missing sh4_action + t5s4_action prompts
- verified in browser: choice pass/timeout, collect, needledrop, endurance
tighten+death, hold pass/release-fail, soft fail, replay queue w/ mirror,
win->stinger with 7 labels, live-timing run of t1s1
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>