recordstoreguy/engine/index.html
m3ultra 17a0bb07ed Phase 1: playable engine shell — QTE player, debug mode, placeholder clip generator
Verified end-to-end in browser: attract, QTE pass/fail, death/retry, lives, win screen.
QTE clock driven by rAF + timeupdate + interval so background-tab throttling can't
starve the too-late check.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-19 16:59:59 +10:00

38 lines
1.0 KiB
HTML

<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1, user-scalable=no">
<title>RECORD STORE GUY</title>
<link rel="stylesheet" href="styles.css">
</head>
<body>
<div id="stage">
<video id="vidA" playsinline preload="auto"></video>
<video id="vidB" playsinline preload="auto"></video>
<div id="scanlines"></div>
<div id="cue"></div>
<div id="hud">
<div id="lives"></div>
<div id="score">0</div>
</div>
<div id="attract" class="screen">
<h1>RECORD STORE GUY</h1>
<p class="sub">wrong move &mdash; you're dead</p>
<p class="blink">PRESS ANY KEY</p>
<p id="hiscore"></p>
</div>
<div id="msg" class="screen hidden"></div>
<div id="debug" class="hidden">
<div id="dbg-timeline"><div id="dbg-playhead"></div></div>
<div id="dbg-row">
<select id="dbg-scene"></select>
<span id="dbg-time"></span>
<span id="dbg-state"></span>
</div>
</div>
</div>
<script src="player.js"></script>
</body>
</html>