# BEYOND MORP: THE MOVIE: THE GAME — concept (second title, shares engine + editor) The meta-parody FMV game. Source chain (all real, on ultra): **Beyond Morp** (`GAMES/beyondmorp`) — Zork-flavoured text adventure, static JS+JSON → **MorpQuest: Record Store Day** (`morpquest`) — Sierra-AGI graphical adaptation, 14 EGA rooms, cat-food run, Uncle's list, the BeckyWall (door blocked by Taylor Swift superfans), the white label, "Morp is not cruel; Morp is accurate" → **The Morping Horror** (`morpinghorror`, `themorpinghorror`) — the sequel. It sucked. Canon. This game is: *the game of the movie of the book of the game.* An FMV QTE adaptation of a (nonexistent, big-budget, wildly unfaithful) Hollywood movie of Beyond Morp. The comedy engine is fidelity-rage: - **Barry** (comic-book-guy archetype, aggrieved superfan) is IN the game — a picture-in-picture heckler who pauses the action to complain: "In the ORIGINAL, the alley was called Scenic Rim and it was TEXT. This is an insult." Barry's interruptions are themselves QTEs (input to un-pause before he finishes a rant = bonus; fail = he reads the original room description aloud in full while you die). - **Canon-error deaths**: some hazards kill you *because the movie got it wrong* — the vine to the roof ("Above the Rim") snaps because "in the game it was load- bearing dialogue"; death card cites the source file (`rooms/room6.json`) like a wronged wiki citation. - The movie "improved" things: Morp is now a CGI explosion-god voiced by a celeb; the cat-food run is a car chase (Room 0: Your Car → actual FMV car chase); the BeckyWall is a slow-mo crowd-surf setpiece; the white label is a glowing MacGuffin in a briefcase. - **Sequel-bait stinger**: post-credits trailer for THE MORPING HORROR 2: MORP HARDER — deliberately awful, 1 clip, everyone agrees it looks worse than the game of the book of the movie, which was good, kinda. - Structure: the 14 MorpQuest rooms ARE the level list (map already drawn in `morpquest/DESIGN.md`); each room gets the "$200M adaptation" treatment. Uncle's list = the score system (items ticked off). Five words, one white label. Production: identical pipeline to Record Store Guy — same engine, same look system (cel80s canonical; a "morpinghorror" bonus look = gritty 2000s horror-reboot grade), same Flow credit discipline. Built as a second project in the editor (see EDITOR.md); its blocks.json characters (Guy-with-list, Barry, Morp, Becky the superfan chief, the cat) and 14 location blocks get seeded from the morpquest room JSONs — the adaptation is *procedurally unfaithful*: we literally feed the faithful data in and prompt the movie-version out. Status: concept only. Record Store Guy ships first; this reuses everything RSG proves.