policesquadquest/cases
type-two e429351ab3 Case Two: Ring of Fear — the paperwork is what keeps you alive
Act I, monochrome. Five rooms, 100 points, verified end-to-end at 100/100 on
the first pass, plus three verified Sierra deaths.

Frank goes under as fight manager "Frank Deacon" to break a fight-fixing racket.
The procedure gag from the bible finally has teeth: Form 22-B, the four-page
application for an authorised cover identity, is filed in Act 1 by a clerk in
Sacramento who never learns anything about it — and that form is the only thing
standing between Frank and a very short career. At the promoter's licence check
the "I'm licensed" reply is gated on having filed it; skip the form and the
single visible option is the fatal one. Bureaucracy as the thing that saves you
is the exact inversion the campaign is built on.

Act I cases now share a sprite set: 18 PNGs copied from case-01, 14 new ones
generated. tools/sprites.py skips keys beginning with "_" so sprites.json can
carry a note about which sprites are shared.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-07-25 22:47:23 +10:00
..
case-01-substantial-gift Police Squad Quest: research, design bible, and Case One playable 2026-07-25 22:11:41 +10:00
case-02-ring-of-fear Case Two: Ring of Fear — the paperwork is what keeps you alive 2026-07-25 22:47:23 +10:00
case-07-from-the-files Case Seven: From the Files (1988) — the umpire problem 2026-07-25 22:29:27 +10:00
case-10-plot-device Case Ten: The P.L.O.T. Device (2025) — Drebin Jr, and the owl 2026-07-25 22:39:00 +10:00