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type-two 9bfd6ddb44 Cases Three, Four, Five and Nine — the campaign is complete
Thirteen cases, all playable, all lint clean, all verified end-to-end at
100/100 (Case One is 95 + 5 optional by design).

Case Three — Rendezvous at Big Gulch. The racket only shakes down businesses
that are doing well, so to get extorted you must run a genuinely excellent
locksmith shop. Frank reads MODERN LOCKSMITHING cover to cover and retains all
of it while understanding none of it, which for locksmithing is the correct
ratio. The street won't talk because paper doesn't stand in your doorway on a
Friday; Halloran opens up only after you offer to fix his door, and his
extortion ledger has been lying open on a public counter for two and a half
years because nobody ever asked to see his book.

Case Four — Revenge and Remorse. Section 14 paragraph 9 was written in 1949 for
a 1949 timer, and this bomber files his timing stub twice because he cannot
leave a thing not-quite-square, which shortens the contact throw and energises
the trigger first. Follow the manual and it completes. So Frank disarms it
backwards — the one time in nineteen years he departs from a written
instruction, because he can prove the instruction is wrong in four sentences.
Carries PQ1's Captain loop and an explicit refusal of PQ3's centre-pixel bug.

Case Five — The Butler Did It. Chain of custody on a birthday cake: photograph,
weigh with a witness, seal all forty forks. Eleven pounds light in the tier
nobody cuts, because she was inside it for four minutes while forty people
looked at it. And Frank will not suspect the butler because the literature says
it is always the butler, so suspecting him would be quoting rather than
investigating. It is the butler.

Case Nine — The Final Insult. The marriage is a gate, not a subplot: the finale
is locked behind actually answering the counsellor's question, and Jane's terms
are "before you go, not after". He doesn't disarm the envelope, he swaps it and
writes in a winner by hand. He picks the one he liked.

Two point budgets came in over (110, 115) and are trimmed to exactly 100.
Sprite generation needed a kill-and-restart: two overlapping runs were competing
for the farm and producing "Resource temporarily unavailable" — one clean pass
at pool 2 completed all four sets with zero failures.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-07-26 00:15:47 +10:00
cases Cases Three, Four, Five and Nine — the campaign is complete 2026-07-26 00:15:47 +10:00
tools Cases Three, Four, Five and Nine — the campaign is complete 2026-07-26 00:15:47 +10:00
.gitignore Police Squad Quest: research, design bible, and Case One playable 2026-07-25 22:11:41 +10:00
DESIGN.md Cases Three, Four, Five and Nine — the campaign is complete 2026-07-26 00:15:47 +10:00
play.sh Case Eight, a case picker, and a linter for the authoring traps 2026-07-25 22:55:40 +10:00
README.md Cases Three, Four, Five and Nine — the campaign is complete 2026-07-26 00:15:47 +10:00
RESEARCH.md Police Squad Quest: research, design bible, and Case One playable 2026-07-25 22:11:41 +10:00

Police Squad Quest

A Sierra-style adventure game set in the Police Squad! / Naked Gun universe, built on the MRPGI engine (~/Documents/MRPGI) — which is itself a reimplementation of AGI, the engine Sierra shipped Police Quest on.

The game grades you on correct police procedure with a completely straight face. The reward for perfect procedure is catastrophe anyway.

  • RESEARCH.md — the source material: all six Police Squad! episodes, all four films, the recurring cast, and the ZAZ comedy grammar.
  • DESIGN.md — the game bible: the joke engine, the two Drebins, the eleven-case campaign, and how it all maps onto MRPGI data.

Thirteen cases, all playable, all verified end-to-end at 100/100 (Case One is 95 + 5 optional). python3 tools/lint.py checks all thirteen clean.

Play

./play.sh

That lists the cases and asks which one. ./play.sh 07 jumps straight to one.

Or directly:

cargo run -p mrpgi --manifest-path ~/Documents/MRPGI/Cargo.toml -- --game cases/case-01-substantial-gift

Tab switches between play and the room editor. Type help in play.

What's here

cases/case-00-1958/ Act Zero — playable, 100 points. Frank Drebin Sr, 1958, hard noir mono. Five rooms. Played completely straight; the score is the cover-up.
cases/case-00b-the-quartet/ Act Zero crossover — playable, 100 points. Drebin Sr vs. five Ealing-comedy incompetents. Five rooms.
cases/case-01-substantial-gift/ Case One — playable, 100 points. Drebin (Nielsen), 1982, monochrome. Five rooms.
cases/case-03-big-gulch/ Case Three — playable, 100 points. Four rooms, the locksmith front.
cases/case-04-revenge-remorse/ Case Four — playable, 100 points. Four rooms, the wrong manual.
cases/case-05-butler-did-it/ Case Five — playable, 100 points. Four rooms, chain of custody on a cake.
cases/case-06-testimony-of-evil/ Case Six — playable, 100 points. Drebin (Nielsen), 1982, monochrome. Five rooms, the whiskey exploit, four deaths.
cases/case-07-from-the-files/ Case Seven — playable, 100 points. Drebin (Nielsen), 1988, full colour. Six rooms, the Anaheim Stadium finale.
cases/case-02-ring-of-fear/ Case Two — playable, 100 points. Drebin (Nielsen), 1982, monochrome. Five rooms, undercover, three deaths.
cases/case-09-final-insult/ Case Nine — playable, 100 points. Four rooms, prison undercover and the envelope.
cases/case-10-plot-device/ Case Ten — playable, 100 points. Drebin Jr (Neeson), 2025, cold palette. Six rooms, the arena finale and the owl.
cases/case-08-smell-of-fear/ Case Eight — playable, 100 points. Drebin (Nielsen), 1991, full colour. Five rooms, the memory test.
cases/case-11-what-he-wrote/ Case Eleven — playable, 100 points. Drebin Jr reads his grandfather's files. Five rooms; the palette drifts from 2025 back to 1958.
tools/sprites.py Generates every sprite on the MODELBEAST farm (free, local).
tools/lint.py Checks every case for the authoring traps that have bitten us. Run it before playtesting.
RESEARCH.md / DESIGN.md Source research and the campaign bible.

Case One — A Substantial Gift

Police Squad! episode 1. A credit union manager is dead, the wrong man is in a cell, and the teller has new braces.

Sign out your badge and sidearm (the door will not let you leave without them), get briefed, tip Johnny, dust the counter, match the print, find the bill, and Mirandize the suspect in the correct order. Get the order wrong and the statement is suppressed, which is a Sierra death card, which is the joke.

Case Seven — From the Files

The Naked Gun (1988). Nordberg is shot on Ludwig's freighter, you tackle a head of state at a state reception, and you get fired — which is the only way forward, because a private citizen can't walk onto a baseball field but an umpire can walk anywhere.

The climax: you are the home plate umpire at Anaheim Stadium with no power to search anyone, so every frisk needs an umpire-legitimate pretext — brush the plate, inspect the mitt, check the bat for pine tar — until you reach Number 44. Announce yourself as police instead and sixty thousand people come over the railings.

Case Ten — The P.L.O.T. Device

The Naked Gun (2025). Liam Neeson's Frank Drebin Jr. — played sincere where his father was oblivious. He means everything he says, all the time, and that is both the joke and, eventually, the thing that saves the city.

Bank cold open (you are the distraction and don't know it) → a suicide that isn't → Richard Cane → a New Year's ball drop, a pair of lost trousers, and a barn owl in a 1950s hat who is lit by a different decade than everything around him.

Regenerating art

Sprites are generated locally on MODELBEAST (flux_localbg_remove_local → downscale). Prompts live in each case's sprites.json.

python3 tools/sprites.py cases/case-01-substantial-gift            # fill gaps
python3 tools/sprites.py cases/case-01-substantial-gift --force     # redo all
MB_POOL=1 python3 tools/sprites.py cases/...                        # if the farm 401s

Seeds derive from the sprite name, so reruns reproduce the same art.

Engine changes

Two small, general-purpose additions were made upstream in MRPGI for this project — both benefit any game:

  • sprites/ego.png in a game folder replaces the default party robot as the player avatar (ego1.png optional second walk cel).
  • death_text in game.json overrides the death banner, which was previously hardcoded to another game's flavour text.