Case Eight — The Smell of Fear (1991). Act II, full colour. Five rooms, 100 points, verified at 100/100 with two verified deaths. The puzzle is identification: Meinheimer has an eidetic memory, so the double cannot be caught out on a fact — he can be caught out on a manner. Ask him two questions and he answers "about four hundred", "roughly", "give or take", and a man who remembers everything never says roughly. The catch is gated on having heard the approximations, so the player has to earn it. Accusing him without that is a death. Also in: the Blue Note, the SWAT tank through the wall into the zoo (which arms the lion that kills Hapsburg two rooms later), the mariachi infiltration, and a nuclear device disarmed by tripping over its power cable. tools/lint.py: three of the four bugs that cost real time here were the same class, and I walked into sets_flag-on-a-takeable twice — once in Case Ten, then again in Case Eight after documenting it. So the rules are a linter now, not a paragraph. It caught two live instances of that trap (case-08 blueprint, case-10 wig) and a scoring mismatch on the first run. All five cases lint clean and all five still win. play.sh is now a case picker: bare invocation lists the cases and asks, or pass a number. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
779 B
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779 B
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