# Police Squad Quest A Sierra-style adventure game set in the *Police Squad!* / *Naked Gun* universe, built on the [MRPGI](https://github.com/) engine (`~/Documents/MRPGI`) — which is itself a reimplementation of AGI, the engine Sierra shipped *Police Quest* on. > The game grades you on correct police procedure with a completely straight > face. The reward for perfect procedure is catastrophe anyway. - **[RESEARCH.md](RESEARCH.md)** — the source material: all six *Police Squad!* episodes, all four films, the recurring cast, and the ZAZ comedy grammar. - **[DESIGN.md](DESIGN.md)** — the game bible: the joke engine, the two Drebins, the eleven-case campaign, and how it all maps onto MRPGI data. ## Play ```bash ./play.sh ``` Or directly: ```bash cargo run -p mrpgi --manifest-path ~/Documents/MRPGI/Cargo.toml -- --game cases/case-01-substantial-gift ``` `Tab` switches between play and the room editor. Type `help` in play. ## What's here | | | |---|---| | `cases/case-01-substantial-gift/` | **Case One — playable, 100 points.** Drebin Sr, 1982, monochrome. Five rooms. | | `cases/case-07-from-the-files/` | **Case Seven — playable, 100 points.** Drebin Sr, 1988, full colour. Six rooms, the Anaheim Stadium finale. | | `cases/case-02-ring-of-fear/` | **Case Two — playable, 100 points.** Drebin Sr, 1982, monochrome. Five rooms, undercover, three deaths. | | `cases/case-10-plot-device/` | **Case Ten — playable, 100 points.** Drebin Jr (Neeson), 2025, cold palette. Six rooms, the arena finale and the owl. | | `tools/sprites.py` | Generates every sprite on the MODELBEAST farm (free, local). | | `RESEARCH.md` / `DESIGN.md` | Source research and the campaign bible. | ## Case One — A Substantial Gift *Police Squad!* episode 1. A credit union manager is dead, the wrong man is in a cell, and the teller has new braces. Sign out your badge and sidearm (the door will not let you leave without them), get briefed, tip Johnny, dust the counter, match the print, find the bill, and Mirandize the suspect **in the correct order**. Get the order wrong and the statement is suppressed, which is a Sierra death card, which is the joke. ## Case Seven — From the Files *The Naked Gun* (1988). Nordberg is shot on Ludwig's freighter, you tackle a head of state at a state reception, and you get fired — which is the only way forward, because a private citizen can't walk onto a baseball field but **an umpire can walk anywhere**. The climax: you are the home plate umpire at Anaheim Stadium with no power to search anyone, so every frisk needs an umpire-legitimate pretext — brush the plate, inspect the mitt, check the bat for pine tar — until you reach Number 44. Announce yourself as police instead and sixty thousand people come over the railings. ## Case Ten — The P.L.O.T. Device *The Naked Gun* (2025). Liam Neeson's Frank Drebin Jr. — played **sincere** where his father was oblivious. He means everything he says, all the time, and that is both the joke and, eventually, the thing that saves the city. Bank cold open (you are the distraction and don't know it) → a suicide that isn't → Richard Cane → a New Year's ball drop, a pair of lost trousers, and a barn owl in a 1950s hat who is lit by a different decade than everything around him. ## Regenerating art Sprites are generated locally on MODELBEAST (`flux_local` → `bg_remove_local` → downscale). Prompts live in each case's `sprites.json`. ```bash python3 tools/sprites.py cases/case-01-substantial-gift # fill gaps python3 tools/sprites.py cases/case-01-substantial-gift --force # redo all MB_POOL=1 python3 tools/sprites.py cases/... # if the farm 401s ``` Seeds derive from the sprite name, so reruns reproduce the same art. ## Engine changes Two small, general-purpose additions were made upstream in MRPGI for this project — both benefit any game: - `sprites/ego.png` in a game folder replaces the default party robot as the player avatar (`ego1.png` optional second walk cel). - `death_text` in `game.json` overrides the death banner, which was previously hardcoded to another game's flavour text.