# Police Squad Quest A Sierra-style adventure game set in the *Police Squad!* / *Naked Gun* universe, built on the [MRPGI](https://github.com/) engine (`~/Documents/MRPGI`) — which is itself a reimplementation of AGI, the engine Sierra shipped *Police Quest* on. > The game grades you on correct police procedure with a completely straight > face. The reward for perfect procedure is catastrophe anyway. - **[RESEARCH.md](RESEARCH.md)** — the source material: all six *Police Squad!* episodes, all four films, the recurring cast, and the ZAZ comedy grammar. - **[DESIGN.md](DESIGN.md)** — the game bible: the joke engine, the two Drebins, the eleven-case campaign, and how it all maps onto MRPGI data. ## Play ```bash ./play.sh ``` Or directly: ```bash cargo run -p mrpgi --manifest-path ~/Documents/MRPGI/Cargo.toml -- --game cases/case-01-substantial-gift ``` `Tab` switches between play and the room editor. Type `help` in play. ## What's here | | | |---|---| | `cases/case-01-substantial-gift/` | **Case One — playable, 100 points.** Five rooms, full win path, four Sierra deaths. | | `tools/sprites.py` | Generates every sprite on the MODELBEAST farm (free, local). | | `RESEARCH.md` / `DESIGN.md` | Source research and the campaign bible. | ## Case One — A Substantial Gift *Police Squad!* episode 1. A credit union manager is dead, the wrong man is in a cell, and the teller has new braces. Sign out your badge and sidearm (the door will not let you leave without them), get briefed, tip Johnny, dust the counter, match the print, find the bill, and Mirandize the suspect **in the correct order**. Get the order wrong and the statement is suppressed, which is a Sierra death card, which is the joke. ## Regenerating art Sprites are generated locally on MODELBEAST (`flux_local` → `bg_remove_local` → downscale). Prompts live in each case's `sprites.json`. ```bash python3 tools/sprites.py cases/case-01-substantial-gift # fill gaps python3 tools/sprites.py cases/case-01-substantial-gift --force # redo all MB_POOL=1 python3 tools/sprites.py cases/... # if the farm 401s ``` Seeds derive from the sprite name, so reruns reproduce the same art. ## Engine changes Two small, general-purpose additions were made upstream in MRPGI for this project — both benefit any game: - `sprites/ego.png` in a game folder replaces the default party robot as the player avatar (`ego1.png` optional second walk cel). - `death_text` in `game.json` overrides the death banner, which was previously hardcoded to another game's flavour text.