pixal3d_mrp_mlx/scripts/image_to_mesh.py
m3ultra b6f0d76619 Texture stage: tex SLAT + PBR decode, and the bake order that makes it tractable
The texture flow is imgshape2tex - it denoises 32 PBR channels while SEEING the shape
latent, so in_channels is 64 against out_channels 32. Upstream feeds the shape latent
as concat_cond and the model does sparse_cat([x, concat_cond], dim=-1); both share
coords, so it reduces to a channel concat. Added to slat_flow and carried on the
sampler (it is fixed for the whole trajectory and must reach BOTH CFG branches).

Verified running on the real checkpoints: 3,988,052 PBR voxels x 6 channels in 65.8s
(base_color 0:3, metallic 3:4, roughness 4:5, alpha 5:6).

Two things here fail SILENTLY rather than loudly, so both are asserted in comments:

1. shape_slat arrives DENORMALISED - the shape stage un-standardises it for the
   decoder - but the texture flow was trained against the standardised form. It is
   re-normalised before use as concat_cond. Skipping that gives a plausible mesh with
   wrong colours, not an error.
2. tex_dec has pred_subdiv=False: it cannot invent subdivisions and must be handed the
   shape decoder's subs as guides, so texture voxels land on the geometry that was
   actually built.

The decoder's output is mapped * 0.5 + 0.5 into [0,1], the range o_voxel expects.

BAKE ORDER. Handing o_voxel the raw ~8M-face mesh hangs - the same wall the standalone
remesh test hit (killed at 20min), and the trellis2 lane's own operator note says the
uncapped bake peaks at 75GB. So the mesh is welded, stripped of floaters and decimated
BEFORE baking; the baker samples the attribute VOLUME at mesh positions, so a
decimated mesh still gets correct colours. Measured on the way through:

  welded      3,988,052 -> 3,983,672 verts
  floaters           12 components -> 1 kept, 6,332 faces dropped
  decimated   7,996,876 -> 214,322 faces
  pre-bake    34.6s

That floater count is worth noting: 12 components, not the 52,855 the first health
pass reported. Welding first is what makes the difference.

remesh now defaults OFF in to_glb, unlike upstream. Upstream runs on CUDA; this is the
CPU/Metal build and its remesher took >20 minutes on a 214k-face mesh. It is also
handed an already-clean mesh, so there is far less for it to fix.

Operator gains texture + texture_size params; geometry-only stays the default because
it is ~3min against the textured path's extra flow and bake.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-03 18:05:17 +10:00

159 lines
6.7 KiB
Python

"""Image -> GLB through the full Pixal3D cascade, with a silhouette check.
Usage: python scripts/image_to_mesh.py IMAGE [-o OUT.glb] [--fov RAD] [--seed N]
The silhouette IoU is the acceptance test: re-project the mesh through the same camera
and compare against the input matte. Pixal3D's entire claim is pixel alignment, so a
run that completes with a poor IoU has failed even though nothing raised.
"""
import argparse
import json
import sys
import time
from pathlib import Path
import mlx.core as mx
import numpy as np
import trimesh
REPO = Path(__file__).resolve().parents[1]
sys.path.insert(0, str(REPO))
from pixal3d_mlx.mesh import PBR_ATTR_LAYOUT, to_camera_frame # noqa: E402
from pixal3d_mlx.models import load_all, normalization # noqa: E402
from pixal3d_mlx.pipeline import DEFAULT_FOV, image_to_mesh # noqa: E402
DEFAULT_IMAGE = REPO / "upstream" / "Pixal3D" / "assets" / "images" / "0_img.png"
def silhouette_iou(vertices, image_path, fov, res=512):
"""Re-project the mesh through the generating camera; IoU against the input matte.
Vertices MUST be rotated into the camera frame first — o_voxel returns them in the
voxel-grid frame while ProjGrid rotates its lattice before projecting.
"""
from PIL import Image
from scipy.ndimage import binary_dilation
from pixal3d_mlx.cond import preprocess_image
from pixal3d_mlx.proj import _FRONT_VIEW, distance_from_fov, project_points
img = Image.open(image_path)
if img.mode != "RGBA":
return None
matte = np.asarray(preprocess_image(img).convert("L").resize((res, res))) > 8
tm = _FRONT_VIEW.copy()
tm[1, 3] = -distance_from_fov(fov, 1.0, res)
pts = to_camera_frame(vertices).astype(np.float32)[None]
px, _, _ = project_points(mx.array(pts), mx.array(tm[None]), fov, res)
px = np.asarray(px)[0].astype(int)
keep = (px[:, 0] >= 0) & (px[:, 0] < res) & (px[:, 1] >= 0) & (px[:, 1] < res)
proj = np.zeros((res, res), bool)
proj[px[keep, 1], px[keep, 0]] = True
proj = binary_dilation(proj, np.ones((3, 3), bool))
return (proj & matte).sum() / (proj | matte).sum(), proj, matte
def main():
ap = argparse.ArgumentParser()
ap.add_argument("image", nargs="?", default=str(DEFAULT_IMAGE))
ap.add_argument("-o", "--output", default=str(REPO / "output.glb"))
ap.add_argument("--fov", type=float, default=DEFAULT_FOV)
ap.add_argument("--seed", type=int, default=0)
ap.add_argument("--target-faces", type=int, default=100_000,
help="face budget after cleanup; 0 disables decimation")
ap.add_argument("--raw", action="store_true",
help="skip cleanup entirely and export the decoder output as-is")
ap.add_argument("--min-iou", type=float, default=0.85,
help="fail the run below this silhouette IoU; 0 disables the gate")
ap.add_argument("--json", help="write run metadata here")
ap.add_argument("--texture", action="store_true",
help="run the texture stage and bake PBR maps through o_voxel")
ap.add_argument("--texture-size", type=int, default=2048)
a = ap.parse_args()
t = time.time()
models = load_all(with_texture=a.texture)
print(f"loaded models ({time.time() - t:.1f}s, lazy — weights fault in on first use)")
v, f, info = image_to_mesh(a.image, models, camera_angle_x=a.fov, seed=a.seed,
normalization=normalization("shape"),
tex_normalization=normalization("tex") if a.texture else None,
texture=a.texture)
subs = info.pop("subs", None)
info.pop("hr_slat", None)
tex_voxels = info.pop("tex_voxels", None)
if a.texture and tex_voxels is not None:
# CLEAN BEFORE BAKING. o_voxel's remesh+unwrap on the raw ~8M-face mesh hangs
# (killed at 20min); the trellis2 lane hit the same wall and its operator note
# says the uncapped bake peaks at 75GB. Welding and stripping floaters first
# makes it tractable, and the baker samples the attribute VOLUME at mesh
# positions, so a decimated mesh still gets correct colours.
from pixal3d_mlx.cleanup import clean
from pixal3d_mlx.mesh import to_glb
t = time.time()
pre, _ = clean(v.cpu().numpy(), f.cpu().numpy(),
target_faces=a.target_faces or 500_000)
print(f" pre-bake {len(pre.faces):,} faces {time.time() - t:6.1f}s")
import torch
t = time.time()
scene = to_glb(torch.from_numpy(np.asarray(pre.vertices, np.float32)),
torch.from_numpy(np.asarray(pre.faces, np.int32)),
tex_voxels, PBR_ATTR_LAYOUT, info["output_resolution"],
texture_size=a.texture_size,
decimation_target=a.target_faces or 500_000)
mesh = scene if isinstance(scene, trimesh.Trimesh) else scene.dump(concatenate=True)
print(f" bake {len(mesh.faces):,} faces, {a.texture_size}px "
f"{time.time() - t:6.1f}s")
mesh.export(a.output)
info["faces"], info["vertices"] = len(mesh.faces), len(mesh.vertices)
print(f"\nTOTAL {info['seconds']}s peak {info['peak_gb']} GB -> {a.output}")
if a.json:
Path(a.json).write_text(json.dumps(info, indent=2))
return
if a.raw:
mesh = trimesh.Trimesh(v.cpu().numpy(), f.cpu().numpy(), process=False)
else:
from pixal3d_mlx.cleanup import clean
t = time.time()
mesh, stats = clean(v.cpu().numpy(), f.cpu().numpy(),
target_faces=a.target_faces or None)
print(f" cleanup {time.time() - t:6.1f}s")
info["cleanup"] = stats
mesh.export(a.output)
info["faces"] = len(mesh.faces)
info["vertices"] = len(mesh.vertices)
print(f"\nTOTAL {info['seconds']}s peak {info['peak_gb']} GB "
f"{len(mesh.faces):,} faces -> {a.output}")
if a.min_iou > 0:
got = silhouette_iou(mesh.vertices, a.image, a.fov)
if got is None:
print("(input has no alpha matte — skipping silhouette check)")
else:
iou = float(got[0])
info["silhouette_iou"] = round(iou, 4)
print(f"silhouette IoU {iou:.3f}")
if iou < a.min_iou:
# completing is not succeeding — a run can finish cleanly and still
# have produced a blob that does not match the input at all
print(f"FAIL: IoU {iou:.3f} < {a.min_iou} — not tracking the input")
if a.json:
Path(a.json).write_text(json.dumps(info, indent=2))
sys.exit(1)
if a.json:
Path(a.json).write_text(json.dumps(info, indent=2))
if __name__ == "__main__":
main()