bf8b1a35d5
5 Commits
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b6f0d76619 |
Texture stage: tex SLAT + PBR decode, and the bake order that makes it tractable
The texture flow is imgshape2tex - it denoises 32 PBR channels while SEEING the shape latent, so in_channels is 64 against out_channels 32. Upstream feeds the shape latent as concat_cond and the model does sparse_cat([x, concat_cond], dim=-1); both share coords, so it reduces to a channel concat. Added to slat_flow and carried on the sampler (it is fixed for the whole trajectory and must reach BOTH CFG branches). Verified running on the real checkpoints: 3,988,052 PBR voxels x 6 channels in 65.8s (base_color 0:3, metallic 3:4, roughness 4:5, alpha 5:6). Two things here fail SILENTLY rather than loudly, so both are asserted in comments: 1. shape_slat arrives DENORMALISED - the shape stage un-standardises it for the decoder - but the texture flow was trained against the standardised form. It is re-normalised before use as concat_cond. Skipping that gives a plausible mesh with wrong colours, not an error. 2. tex_dec has pred_subdiv=False: it cannot invent subdivisions and must be handed the shape decoder's subs as guides, so texture voxels land on the geometry that was actually built. The decoder's output is mapped * 0.5 + 0.5 into [0,1], the range o_voxel expects. BAKE ORDER. Handing o_voxel the raw ~8M-face mesh hangs - the same wall the standalone remesh test hit (killed at 20min), and the trellis2 lane's own operator note says the uncapped bake peaks at 75GB. So the mesh is welded, stripped of floaters and decimated BEFORE baking; the baker samples the attribute VOLUME at mesh positions, so a decimated mesh still gets correct colours. Measured on the way through: welded 3,988,052 -> 3,983,672 verts floaters 12 components -> 1 kept, 6,332 faces dropped decimated 7,996,876 -> 214,322 faces pre-bake 34.6s That floater count is worth noting: 12 components, not the 52,855 the first health pass reported. Welding first is what makes the difference. remesh now defaults OFF in to_glb, unlike upstream. Upstream runs on CUDA; this is the CPU/Metal build and its remesher took >20 minutes on a 214k-face mesh. It is also handed an already-clean mesh, so there is far less for it to fix. Operator gains texture + texture_size params; geometry-only stays the default because it is ~3min against the textured path's extra flow and bake. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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165de26db5 |
The shipped cascade: image -> GLB at silhouette IoU 0.969
image_to_mesh() now runs the real cascade, not the single-stage shortcut: structure 3048 voxels @32^3 (64^3 occupancy, MAX-POOLED DOWN) LR SLAT 3048 x 32 shape_512 extractor refine 13147 coords @64^3 four decoder stages -> coords -> quantise HR SLAT 13147 x 32 shape_1024 extractor mesh 3988052 verts, 7996876 faces @1024^3 TOTAL 258.4s, peak 27.9GB with every model resident silhouette IoU 0.969 Three things the cascade needed: 1. occupied_coords_at() - ss_dec always decodes 64^3 but the cascade STARTS at 32^3. Upstream max-pools the boolean grid down by the ratio (a voxel survives if ANY of its eight children was occupied). I had been feeding the raw 64^3 set to the HR flow. 2. decoder.upsample() - pushes the LR latent four stages in and returns COORDS, not features. The predicted subdivisions grow the occupied set; those coords quantise onto the HR flow's grid. Stops BEFORE stage `upsample_times`, as upstream does; one stage further doubles the resolution and misplaces every voxel. 3. grid_resolution override on ProjConditioner - upstream backs the HR grid off in 128-unit steps while the token count exceeds max_num_tokens, so a dense object degrades instead of exploding. refine_coords() implements that loop. I WAS WRONG ABOUT THE HALO. The previous commit blamed the single-stage shortcut for a 0.639 silhouette IoU and predicted the cascade would fix it. The cascade measured 0.640 - no change. The real fault was in my VERIFICATION, not the pipeline: o_voxel returns vertices in the voxel-grid frame, while ProjGrid rotates its lattice by _BLENDER_ROT before projecting. Rotating the mesh the same way scores 0.969 on the same geometry the earlier commit had already produced. Added mesh.to_camera_frame() so the trap is named where it bites; the earlier mesh was correct all along. The cascade is still the right thing - it is the shipped path, and staged loading halves peak memory (12.8GB vs 22.6GB) when models are released between stages. Also adds models.load_all(), so a server builds all five models plus both conditioners ONCE. Warmup is ~71s against ~17s of compute, so an operator must never fork per job. Holding everything resident costs 27.9GB peak - nothing on a 256GB box. scripts/image_to_mesh.py exits non-zero if IoU < 0.85: a run that completes with a bad reconstruction has failed even though nothing raised. 27/27 green. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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06a080b18d |
SLAT stage: image -> occupancy -> sparse latents -> mesh, running end to end
The whole geometry chain now runs on a real photograph:
[1] occupancy 12948 voxels 19.7s
[2] cond proj (1, 262144, 2048) @ 64^3 2.6s
gathered proj (12948, 2048)
[3] SLAT (12948, 32) 88.7s
[4] MESH 3556515 verts, 7071196 faces 11.0s grid 1024^3
peak 22.6 GB, bounds inside the unit cube
Two bugs fixed on the way:
1. "global" must be FLAT [M,C] for the sparse blocks, not the dense stage's [B,T,C].
The sparse cross-attention takes a token stack plus an explicit layout, so the
dense shape dies inside to_kv's reshape rather than anywhere informative. Gathering
now reshapes it, and refuses batch > 1 rather than silently mislabelling a layout.
2. o_voxel needs the decoder OUTPUT grid, not its configured resolution. The shape
decoder applies four 2x upsamples, so a res-64 latent decodes into 1024^3, while
the config says 256 (upstream overrides it per run via set_resolution). Passing 256
raised an opaque out-of-bounds inside o_voxel's hashmap insert. Added
output_resolution() and a guard that names the real cause.
HONEST LIMITATION - this is NOT yet the shipped cascade. Upstream's
sample_shape_slat_cascade runs the 512 flow (res 32) first, denormalises, UPSAMPLES
THE COORDINATE SET through the shape decoder, then runs the 1024 flow on the refined
coords. Running the HR flow straight off the 64^3 occupancy set yields a complete,
exportable mesh whose silhouette IoU is 0.639 - against 0.842 for the occupancy grid
that seeded it. The gap is a halo of geometry outside the true silhouette, exactly
what the missing coordinate refinement would prune. Do not read the current mesh
quality as the model's; wiring the cascade is the next step.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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79ef81988c |
Real image -> occupancy grid, with a silhouette check and honest timings
image_to_occupancy() runs the structure stage on an actual photo: preprocess ->
DINOv3 -> proj back-projection -> ss_flow -> ss_dec -> 64^3 occupancy.
VERIFICATION THAT MATTERS: scripts/run_structure.py re-projects the occupied voxels
through the same camera and compares against the input alpha matte. On the upstream
sample that is silhouette IoU 0.842 with 12948 voxels occupied (4.94% of 64^3). This
is the model's own headline claim, so it is the right thing to assert — 'it ran
without crashing' would pass just as happily on a generic blob.
Two real bugs this phase found, neither visible without reading the shipped configs:
1. THE SAMPLER WAS MISSING guidance_rescale. The checkpoint's own pipeline.json sets
0.7 for the structure stage and 0.5 for shape_slat, so this fires at the model's
DEFAULT settings — omitting it silently overcooks every structure prediction. Now
implemented (Lin et al. CFG rescale) and diffed against upstream's
ClassifierFreeGuidanceSamplerMixin, run directly rather than reimplemented.
2. The sampler defaults were wrong: the real ss stage is steps=12 / rescale_t=5.0 /
guidance 7.5 / interval [0.6,1.0], not the steps=25 / rescale_t=3.0 the smoke test
assumed. All three stages' real params now live in pipeline.py, read from
pipeline.json rather than guessed.
TIMINGS, measured with interleaved reps after warmup (the first pass attributed the
same 11s of residual warmup to both 'rescale' and 'torch contention'; it was neither):
cold run 89.3s
warm, full settings 16.5s
warm, CFG off 9.2s -> CFG costs 1.80x, as expected for 10/12
steps falling inside the guidance interval
guidance_rescale ~0s -> free
torch/MPS contention ~0s -> DINOv3 can stay resident
peak memory 6.8GB
THE FINDING THAT SHAPES THE OPERATOR: warmup is ~71s against ~17s of actual compute,
i.e. 4x the work. A MODELBEAST operator MUST hold the models resident across jobs
rather than fork per job — the trellis2 lane shows the same shape (47.9s cold vs 2.5s
warm pipeline_load). Cost this in before optimising any kernel.
17/17 tests green (12 proj + 5 sampler).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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d43a6dfd69 |
Flow Euler sampler + structure-stage pipeline
The structure stage now runs end to end on Metal: noise -> ss_flow (12-step Euler) -> latent -> ss_dec -> 64^3 occupancy grid. 759 ms/step for the 1.3B DiT, 50 ms for the decoder. Output lands at 1.36% occupancy, which is the right order for a surface in a 64^3 grid. Sampler details worth recording, both from upstream: - CFG is a LERP (g*pos + (1-g)*neg), NOT neg + g*(pos-neg). Those differ non-linearly in strength rather than failing outright, so it is silent when wrong. Tested. - Guidance interval forces strength to 1 outside its window, which halves model calls there: 6 calls for 4 steps rather than 8. Tested by counting. Schedule matches upstream to 1e-16 and constant velocity integrates exactly at any step count. Remaining for a real image->3D run is CONDITIONING, not models: DINOv3 features plus Pixal3D's camera back-projection for the view-aligned 'proj' half. Deliberately not porting DINOv3 - it is a stock ViT run once per image, outside the denoising loop, so torch on MPS is the right tool and transformers gives exact parity for free. |