Record the real PBR attribute layout (6 channels)
base_color 0:3, metallic 3:4, roughness 4:5, alpha 5:6 - the pipeline's own pbr_attr_layout. o_voxel's baker indexes this dict BY NAME and raises KeyError deep inside to_glb on any missing slot rather than at the call, so a partial layout looks like a baker bug. Needed by the texture stage; recorded now while it is in hand. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@ -28,6 +28,16 @@ import numpy as np
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# Upstream fixes both: the model always works in a unit cube centred on the origin.
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AABB = [[-0.5, -0.5, -0.5], [0.5, 0.5, 0.5]]
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# How the texture decoder's 6 channels map to PBR slots (pipeline's pbr_attr_layout).
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# o_voxel indexes this dict by name and raises KeyError on any missing slot, so a
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# partial layout fails deep inside the baker rather than at the call.
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PBR_ATTR_LAYOUT = {
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"base_color": slice(0, 3),
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"metallic": slice(3, 4),
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"roughness": slice(4, 5),
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"alpha": slice(5, 6),
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}
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def _torch(a):
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import torch
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