propkit.py: textured-GLB writer (TEXCOORD_0, shared external textures, MIRRORED_REPEAT). prop_author.py: parametric generators — ramps, rails, furniture, trees, dressing — each with local-space grind metadata and skatemakerpro element/collider hints. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
524 lines
24 KiB
Python
524 lines
24 KiB
Python
#!/usr/bin/env python3
|
|
"""prop_author.py — the park object catalog. Every prop is parametric, textured
|
|
with the MODELBEAST surface set, and ships manifest metadata the skatemakerpro
|
|
editor can consume directly:
|
|
|
|
src props/<id>.glb (editor prop `src` field)
|
|
grinds local-space rail segments {a,b,ya,yb,kind} — translate/rotate with
|
|
the prop and append to the park's rails list
|
|
element a matching terrain-kind hint for ramps (quarter/bank/funbox/spine)
|
|
so placed ramps get real collision from the editor's heightfield
|
|
collider simple blocker hint for furniture/trees
|
|
|
|
Origin: ground centre. Metres, Y up. Ramps face +z (rider approaches from +z).
|
|
Run: python3 tools/prop_author.py -> props/*.glb + manifest.json
|
|
"""
|
|
import json, math, os, sys
|
|
sys.path.insert(0, os.path.dirname(__file__))
|
|
from propkit import (Mat, Prop, box, sheet, lathe, tube, blob, merge, translate,
|
|
rotate_y, scale, compute_normals, _p)
|
|
|
|
ROOT = os.path.join(os.path.dirname(__file__), '..')
|
|
PROPS = os.path.join(ROOT, 'props')
|
|
TEX = os.path.join(ROOT, 'textures')
|
|
|
|
# ---------------------------------------------------------------- materials
|
|
CONC = Mat('concrete', tex='concrete_smooth', uv=1.6)
|
|
CONC_R = Mat('concrete_rough', tex='concrete_rough', uv=1.4)
|
|
PLY = Mat('plywood', tex='plywood_ramp', uv=1.2)
|
|
GALV = Mat('galv', tex='steel_galv', uv=0.8, rough=0.5, metal=0.85)
|
|
STEEL = Mat('steel_worn', tex='steel_scratch', uv=0.45, rough=0.35, metal=0.9)
|
|
SLATS = Mat('slats', tex='wood_slats', uv=0.9)
|
|
BARKF = Mat('bark_fig', tex='bark_fig', uv=1.1)
|
|
BARKG = Mat('bark_gum', tex='bark_gum', uv=1.2)
|
|
LEAFF = Mat('leaves_fig', tex='leaves_fig', uv=1.6, double=True)
|
|
LEAFG = Mat('leaves_gum', tex='leaves_gum', uv=1.4, double=True,
|
|
tint=(0.78, 0.9, 0.7, 1)) # push the pale crown toward sage
|
|
DIRT = Mat('dirt', tex='dirt_mulch', uv=1.0)
|
|
BRICK = Mat('brick', tex='brick_qld', uv=1.2)
|
|
TARMAC = Mat('tarmac', tex='tarmac', uv=1.5)
|
|
GRAF_A = Mat('graffiti_a', tex='graffiti_a', uv=1.0) # uv_fit parts only
|
|
GRAF_B = Mat('graffiti_b', tex='graffiti_b', uv=1.0)
|
|
BIN_G = Mat('bin_green', tint=(0.13, 0.28, 0.16, 1), rough=0.7)
|
|
SAIL = Mat('sail', tint=(0.75, 0.42, 0.28, 1), rough=0.85, double=True)
|
|
|
|
# ---------------------------------------------------------------- helpers
|
|
def uv_fit(part, u0=0.0, v0=0.0, u1=1.0, v1=1.0):
|
|
"""Remap a part's UVs to [u0..u1]x[v0..v1] — for decal faces (graffiti)."""
|
|
us = [u for u, v in part['UV']]; vs = [v for u, v in part['UV']]
|
|
du = (max(us) - min(us)) or 1; dv = (max(vs) - min(vs)) or 1
|
|
part['UV'] = [(u0 + (u - min(us)) / du * (u1 - u0),
|
|
v0 + (v - min(vs)) / dv * (v1 - v0)) for u, v in part['UV']]
|
|
return part
|
|
|
|
def quad(a, b, c, d):
|
|
"""Single quad a->b->c->d ccw, UV 0..1."""
|
|
P = [a, b, c, d]
|
|
I = [0, 1, 2, 0, 2, 3]
|
|
N = compute_normals(P, I)
|
|
return _p(P, N, [(0, 0), (1, 0), (1, 1), (0, 1)], I)
|
|
|
|
def fan(pts, uvf, out=None):
|
|
"""Triangle fan from pts[0] over a planar boundary. uvf(p) -> (u, v).
|
|
out: desired outward normal — winding auto-reverses to face it (no more
|
|
hand-reasoning CCW per plate; qp_24 shipped invisible the first time)."""
|
|
P = list(pts)
|
|
I = []
|
|
for i in range(1, len(pts) - 1):
|
|
I += [0, i, i + 1]
|
|
N = compute_normals(P, I)
|
|
if out is not None:
|
|
d = sum(n[k] * out[k] for n in N for k in range(3))
|
|
if d < 0:
|
|
I = [I[i + o] for i in range(0, len(I), 3) for o in (0, 2, 1)]
|
|
N = [(-x, -y, -z) for x, y, z in N]
|
|
return _p(P, N, [uvf(p) for p in P], I)
|
|
|
|
def angle_cap(x0, x1, y, z, t=0.05, th=0.008):
|
|
"""Steel L-angle capping a ledge top edge running along x at (y, z)."""
|
|
horiz = box((x0 + x1) / 2, y - th / 2, z, x1 - x0, th, t)
|
|
vert = box((x0 + x1) / 2, y - t / 2, z + (t / 2 if z >= 0 else -t / 2),
|
|
x1 - x0, t, th)
|
|
return merge(horiz, vert)
|
|
|
|
def arc_pts(r, th0, th1, n):
|
|
return [(r - r * math.cos(t), -r * math.sin(t))
|
|
for t in [th0 + (th1 - th0) * i / n for i in range(n + 1)]]
|
|
|
|
# =================================================================== ramps
|
|
def quarter(pid, w, h, r, desc):
|
|
th = math.acos(1 - h / r)
|
|
depth = r * math.sin(th)
|
|
n = 14
|
|
ys_zs = [(r - r * math.cos(t), -r * math.sin(t))
|
|
for t in [th * i / n for i in range(n + 1)]]
|
|
p = Prop(pid, 'obstacle', desc)
|
|
# riding surface (two columns across width)
|
|
rows = [[(-w / 2, y, z), (w / 2, y, z)] for y, z in ys_zs]
|
|
p.add(PLY, sheet(rows))
|
|
# deck platform + coping
|
|
deck_d = 0.6
|
|
p.add(PLY, box(0, h - 0.04, -depth - deck_d / 2, w, 0.08, deck_d))
|
|
p.add(STEEL, tube([(-w / 2, h + 0.02, -depth), (w / 2, h + 0.02, -depth)],
|
|
0.032, seg=10))
|
|
# side plates: arc boundary + deck + back-down (fan from back-bottom corner)
|
|
prof = [( -depth - deck_d, 0)] + [(z, y) for y, z in ys_zs] + \
|
|
[(-depth, h), (-depth - deck_d, h)]
|
|
for sx in (-w / 2, w / 2):
|
|
pts = [(sx, y, z) for z, y in prof]
|
|
p.add(PLY, fan(pts, lambda pp: (pp[2], pp[1]), out=(sx, 0, 0)))
|
|
# back wall
|
|
p.add(GALV, box(0, h / 2, -depth - deck_d + 0.02, w, h, 0.04))
|
|
p.grind(-w / 2, -depth, w / 2, -depth, h + 0.02, h + 0.02, 'rail')
|
|
p.element = {'kind': 'quarter', 'len': w, 'r0': r, 'r1': r, 'h': h}
|
|
return p
|
|
|
|
def bank(pid, w, h, run, desc):
|
|
p = Prop(pid, 'obstacle', desc)
|
|
rows = [[(-w / 2, 0, run), (w / 2, 0, run)], [(-w / 2, h, 0), (w / 2, h, 0)]]
|
|
p.add(PLY, sheet(rows))
|
|
p.add(PLY, box(0, h - 0.02, -0.2, w, 0.04, 0.4)) # top plate
|
|
for sx in (-w / 2, w / 2):
|
|
p.add(PLY, fan([(sx, 0, -0.4), (sx, 0, run), (sx, h, 0), (sx, h, -0.4)],
|
|
lambda pp: (pp[2], pp[1]), out=(sx, 0, 0)))
|
|
p.add(GALV, box(0, h / 2, -0.38, w, h, 0.04))
|
|
p.add(STEEL, angle_cap(-w / 2, w / 2, h, 0))
|
|
p.grind(-w / 2, 0, w / 2, 0, h, h, 'ledge')
|
|
p.element = {'kind': 'bank', 'len': w, 'h': h, 'run': run}
|
|
return p
|
|
|
|
def kicker():
|
|
p = Prop('kicker', 'obstacle', 'curved plywood launch kicker')
|
|
w, h, run, n = 1.2, 0.45, 1.0, 8
|
|
rows = []
|
|
for i in range(n + 1):
|
|
t = i / n
|
|
y = h * t * t # quadratic curve
|
|
z = run * (1 - t)
|
|
rows.append([(-w / 2, y, z), (w / 2, y, z)])
|
|
p.add(PLY, sheet(rows))
|
|
for sx in (-w / 2, w / 2):
|
|
pts = [(sx, 0, run)] + [(sx, h * (i / n) ** 2, run * (1 - i / n)) for i in range(1, n + 1)] + [(sx, 0, 0)]
|
|
p.add(PLY, fan(pts, lambda pp: (pp[2], pp[1]), out=(sx, 0, 0)))
|
|
p.add(GALV, box(0, h / 2, -0.02, w, h, 0.04))
|
|
p.add(STEEL, box(0, h - 0.005, 0.02, w, 0.01, 0.06)) # lip strip
|
|
p.element = {'kind': 'bank', 'len': w, 'h': h, 'run': run}
|
|
return p
|
|
|
|
def funbox_ply():
|
|
p = Prop('funbox_ply', 'obstacle', 'plywood funbox, banks both sides, steel edge caps')
|
|
w, d, h, skirt = 2.4, 1.2, 0.6, 1.0
|
|
p.add(PLY, box(0, h - 0.04, 0, w, 0.08, d)) # top
|
|
for sz in (1, -1): # bank skirts
|
|
rows = [[(-w / 2, 0, sz * (d / 2 + skirt)), (w / 2, 0, sz * (d / 2 + skirt))],
|
|
[(-w / 2, h, sz * d / 2), (w / 2, h, sz * d / 2)]]
|
|
p.add(PLY, sheet(rows, flip=(sz < 0)))
|
|
p.add(STEEL, angle_cap(-w / 2, w / 2, h, sz * d / 2))
|
|
p.grind(-w / 2, sz * d / 2, w / 2, sz * d / 2, h, h, 'ledge')
|
|
for sx in (-w / 2, w / 2): # side triangles
|
|
p.add(GALV, fan([(sx, 0, -(d / 2 + skirt)), (sx, 0, d / 2 + skirt),
|
|
(sx, h, d / 2), (sx, h, -d / 2)],
|
|
lambda pp: (pp[2], pp[1]), out=(sx, 0, 0)))
|
|
p.element = {'kind': 'funbox', 'hw': w / 2, 'hd': d / 2, 'h': h, 'skirt': skirt}
|
|
return p
|
|
|
|
def spine_ply():
|
|
p = Prop('spine_ply', 'obstacle', 'plywood spine, double coping')
|
|
w, h, r = 2.4, 0.9, 1.35
|
|
th = math.acos(1 - h / r)
|
|
depth = r * math.sin(th)
|
|
n = 12
|
|
for sz in (1, -1):
|
|
arc = [(r - r * math.cos(t), r * math.sin(th) - r * math.sin(t))
|
|
for t in [th * i / n for i in range(n + 1)]]
|
|
rows = [[(-w / 2, y, sz * (z + 0.1)), (w / 2, y, sz * (z + 0.1))] for y, z in arc]
|
|
p.add(PLY, sheet(rows, flip=(sz < 0)))
|
|
p.add(STEEL, tube([(-w / 2, h + 0.02, sz * 0.1), (w / 2, h + 0.02, sz * 0.1)],
|
|
0.032, seg=10))
|
|
p.grind(-w / 2, sz * 0.1, w / 2, sz * 0.1, h + 0.02, h + 0.02, 'rail')
|
|
p.add(PLY, box(0, h - 0.01, 0, w, 0.02, 0.2)) # spine cap between copings
|
|
for sx in (-w / 2, w / 2): # side plates
|
|
arc = [(r - r * math.cos(t), r * math.sin(th) - r * math.sin(t))
|
|
for t in [th * i / n for i in range(n + 1)]]
|
|
pts = [(sx, y, z + 0.1) for y, z in arc] + \
|
|
[(sx, y, -(z + 0.1)) for y, z in reversed(arc)]
|
|
p.add(PLY, fan(pts, lambda pp: (pp[2], pp[1]), out=(sx, 0, 0)))
|
|
p.element = {'kind': 'spine', 'len': w, 'r': r, 'h': h}
|
|
return p
|
|
|
|
def manual_pad():
|
|
p = Prop('manual_pad', 'obstacle', 'low concrete manual pad, steel edges')
|
|
w, d, h = 2.0, 1.6, 0.28
|
|
p.add(CONC, box(0, h / 2, 0, w, h, d))
|
|
for sz in (1, -1):
|
|
p.add(STEEL, angle_cap(-w / 2, w / 2, h, sz * d / 2))
|
|
p.grind(-w / 2, sz * d / 2, w / 2, sz * d / 2, h, h, 'ledge')
|
|
p.element = {'kind': 'funbox', 'hw': w / 2, 'hd': d / 2, 'h': h, 'skirt': 0.3}
|
|
return p
|
|
|
|
def ledge_concrete():
|
|
p = Prop('ledge_concrete', 'obstacle', 'concrete grind ledge, tagged side')
|
|
w, d, h = 2.4, 0.45, 0.42
|
|
p.add(CONC, box(0, h / 2, 0, w, h, d))
|
|
side = uv_fit(quad((-w / 2, 0, d / 2 + 0.002), (w / 2, 0, d / 2 + 0.002),
|
|
(w / 2, h, d / 2 + 0.002), (-w / 2, h, d / 2 + 0.002)))
|
|
p.add(GRAF_B, side)
|
|
for sz in (1, -1):
|
|
p.add(STEEL, angle_cap(-w / 2, w / 2, h, sz * d / 2))
|
|
p.grind(-w / 2, sz * d / 2, w / 2, sz * d / 2, h, h, 'ledge')
|
|
p.collider = {'type': 'box', 'hw': w / 2, 'hd': d / 2, 'h': h}
|
|
p.element = {'kind': 'ledge', 'hw': w / 2, 'hd': d / 2, 'h': h}
|
|
return p
|
|
|
|
def grindbox_ply():
|
|
p = Prop('grindbox_ply', 'obstacle', 'plywood grindbox: round bar one edge, angle the other')
|
|
w, d, h = 1.8, 0.5, 0.4
|
|
p.add(PLY, box(0, h / 2, 0, w, h, d))
|
|
p.add(STEEL, tube([(-w / 2, h + 0.024, d / 2), (w / 2, h + 0.024, d / 2)], 0.024, seg=8))
|
|
p.grind(-w / 2, d / 2, w / 2, d / 2, h + 0.024, h + 0.024, 'rail')
|
|
p.add(STEEL, angle_cap(-w / 2, w / 2, h, -d / 2))
|
|
p.grind(-w / 2, -d / 2, w / 2, -d / 2, h, h, 'ledge')
|
|
p.element = {'kind': 'ledge', 'hw': w / 2, 'hd': d / 2, 'h': h}
|
|
return p
|
|
|
|
# =================================================================== rails
|
|
def flat_rail(pid, length, h, feet, desc):
|
|
p = Prop(pid, 'obstacle', desc)
|
|
r = 0.021
|
|
p.add(STEEL, tube([(-length / 2, h, 0), (length / 2, h, 0)], r, seg=10))
|
|
for i in range(feet):
|
|
fx = -length / 2 + 0.25 + (length - 0.5) * (i / max(1, feet - 1))
|
|
p.add(GALV, tube([(fx, 0, 0), (fx, h - r, 0)], 0.018, seg=8))
|
|
p.add(GALV, box(fx, 0.006, 0, 0.16, 0.012, 0.12))
|
|
p.grind(-length / 2, 0, length / 2, 0, h, h, 'rail')
|
|
p.collider = {'type': 'none'} # thin — ride under is fine
|
|
return p
|
|
|
|
def rail_kink():
|
|
p = Prop('rail_kink', 'obstacle', 'kinked down rail: flat then slope')
|
|
h1, h2 = 0.55, 0.10
|
|
pts = [(-1.6, h1, 0), (0.2, h1, 0), (1.6, h2, 0)]
|
|
p.add(STEEL, tube(pts, 0.021, seg=10))
|
|
for fx, fy in ((-1.35, h1), (0.1, h1), (1.45, h2 + 0.06)):
|
|
p.add(GALV, tube([(fx, 0, 0), (fx, fy - 0.02, 0)], 0.018, seg=8))
|
|
p.add(GALV, box(fx, 0.006, 0, 0.16, 0.012, 0.12))
|
|
p.grind(-1.6, 0, 0.2, 0, h1, h1, 'rail')
|
|
p.grind(0.2, 0, 1.6, 0, h1, h2, 'rail')
|
|
p.collider = {'type': 'none'}
|
|
return p
|
|
|
|
def rail_rainbow():
|
|
p = Prop('rail_rainbow', 'obstacle', 'rainbow rail arc')
|
|
span, peak, n = 3.2, 0.8, 10
|
|
pts = []
|
|
for i in range(n + 1):
|
|
t = i / n
|
|
x = -span / 2 + span * t
|
|
y = 0.06 + (peak - 0.06) * math.sin(math.pi * t)
|
|
pts.append((x, y, 0))
|
|
p.add(STEEL, tube(pts, 0.021, seg=10))
|
|
for sx in (-span / 2, span / 2):
|
|
p.add(GALV, box(sx, 0.03, 0, 0.2, 0.06, 0.14))
|
|
p.grind(-span / 2, 0, 0, 0, 0.06, peak, 'rail')
|
|
p.grind(0, 0, span / 2, 0, peak, 0.06, 'rail')
|
|
p.collider = {'type': 'none'}
|
|
return p
|
|
|
|
def pipe_full():
|
|
p = Prop('pipe_full', 'obstacle', 'concrete full pipe, graffiti bombed outside')
|
|
ri, ro, L, seg = 1.75, 1.9, 3.0, 24
|
|
cy = ri # inner floor kisses ground
|
|
def ring(rr):
|
|
return [(math.cos(2 * math.pi * i / seg) * rr,
|
|
cy + math.sin(2 * math.pi * i / seg) * rr) for i in range(seg + 1)]
|
|
inner = sheet([[(-L / 2, y, x), (L / 2, y, x)] for x, y in ring(ri)], flip=True)
|
|
outer = sheet([[(-L / 2, y, x), (L / 2, y, x)] for x, y in ring(ro)])
|
|
p.add(CONC, inner)
|
|
p.add(Mat('graffiti_wrap', tex='graffiti_a', uv=3.5), outer) # murals round the girth
|
|
for sx in (-1, 1): # end rings
|
|
P, N, UV, I = [], [], [], []
|
|
for i in range(seg + 1):
|
|
a = 2 * math.pi * i / seg
|
|
P += [(sx * L / 2, cy + math.sin(a) * ri, math.cos(a) * ri),
|
|
(sx * L / 2, cy + math.sin(a) * ro, math.cos(a) * ro)]
|
|
N += [(sx, 0, 0)] * 2
|
|
UV += [(math.cos(a) * ri, cy + math.sin(a) * ri),
|
|
(math.cos(a) * ro, cy + math.sin(a) * ro)]
|
|
for i in range(seg):
|
|
b = i * 2
|
|
tri = [b, b + 2, b + 1, b + 1, b + 2, b + 3]
|
|
if sx < 0: tri = [b, b + 1, b + 2, b + 1, b + 3, b + 2]
|
|
I += tri
|
|
p.add(CONC_R, _p(P, N, UV, I))
|
|
p.collider = {'type': 'box', 'hw': L / 2, 'hd': ro, 'h': 2 * ro}
|
|
return p
|
|
|
|
# ================================================================ furniture
|
|
def bench_park():
|
|
p = Prop('bench_park', 'furniture', 'timber slat park bench, steel frame')
|
|
L, seat_h, seat_d = 1.8, 0.45, 0.5
|
|
for i in range(5): # seat slats
|
|
z = -seat_d / 2 + 0.05 + i * 0.1
|
|
p.add(SLATS, box(0, seat_h - 0.02, z, L, 0.04, 0.085))
|
|
for i in range(2): # back slats
|
|
y = 0.62 + i * 0.13
|
|
p.add(SLATS, box(0, y, -seat_d / 2 - 0.05 - (y - seat_h) * 0.25, L, 0.1, 0.04))
|
|
for sx in (-L / 2 + 0.12, L / 2 - 0.12): # steel loop legs
|
|
p.add(GALV, tube([(sx, 0, seat_d / 2 - 0.04), (sx, seat_h - 0.04, seat_d / 2 - 0.06),
|
|
(sx, seat_h - 0.04, -seat_d / 2 + 0.02),
|
|
(sx, 0.86, -seat_d / 2 - 0.11)], 0.02, seg=8))
|
|
p.add(GALV, tube([(sx, 0.02, seat_d / 2 - 0.04), (sx, 0.02, -seat_d / 2 + 0.02)],
|
|
0.018, seg=8))
|
|
p.grind(-L / 2, seat_d / 2, L / 2, seat_d / 2, seat_h, seat_h, 'ledge')
|
|
p.grind(-L / 2, -seat_d / 2 - 0.11, L / 2, -seat_d / 2 - 0.11, 0.86, 0.86, 'rail')
|
|
p.collider = {'type': 'box', 'hw': L / 2, 'hd': 0.35, 'h': seat_h}
|
|
return p
|
|
|
|
def bench_concrete():
|
|
p = Prop('bench_concrete', 'furniture', 'concrete bench block, tagged')
|
|
L, h, d = 1.8, 0.45, 0.45
|
|
p.add(CONC, box(0, h / 2, 0, L, h, d))
|
|
p.add(GRAF_B, uv_fit(quad((-L / 2, 0, d / 2 + 0.002), (L / 2, 0, d / 2 + 0.002),
|
|
(L / 2, h, d / 2 + 0.002), (-L / 2, h, d / 2 + 0.002))))
|
|
for sz in (1, -1):
|
|
p.grind(-L / 2, sz * d / 2, L / 2, sz * d / 2, h, h, 'ledge')
|
|
p.collider = {'type': 'box', 'hw': L / 2, 'hd': d / 2, 'h': h}
|
|
p.element = {'kind': 'ledge', 'hw': L / 2, 'hd': d / 2, 'h': h}
|
|
return p
|
|
|
|
def picnic_table():
|
|
p = Prop('picnic_table', 'furniture', 'timber A-frame picnic table')
|
|
L, top_h, seat_h = 1.8, 0.78, 0.45
|
|
for i in range(4): # tabletop planks
|
|
p.add(SLATS, box(0, top_h - 0.025, -0.3 + i * 0.2, L, 0.05, 0.18))
|
|
for sz in (1, -1): # seats
|
|
for i in range(2):
|
|
p.add(SLATS, box(0, seat_h - 0.025, sz * (0.62 + 0.0) + (i - 0.5) * 0.16 * sz * 0 + sz * (i * 0.16 - 0.08), L, 0.05, 0.14))
|
|
for sx in (-L / 2 + 0.2, L / 2 - 0.2): # A-frame legs
|
|
p.add(SLATS, box(sx, top_h / 2, 0.55, 0.09, 0.05, 2.0))
|
|
for sz in (1, -1):
|
|
leg = tube([(sx, 0, sz * 0.72), (sx, top_h - 0.05, sz * 0.28)], 0.032, seg=6)
|
|
p.add(SLATS, leg)
|
|
p.add(SLATS, box(sx, seat_h - 0.06, 0, 0.09, 0.05, 1.55))
|
|
for sz in (1, -1):
|
|
p.grind(-L / 2, sz * 0.4, L / 2, sz * 0.4, top_h, top_h, 'ledge')
|
|
p.collider = {'type': 'box', 'hw': L / 2, 'hd': 0.85, 'h': top_h}
|
|
return p
|
|
|
|
def bin_council():
|
|
p = Prop('bin_council', 'furniture', 'council park bin, dark green')
|
|
prof = [(0.26, 0.0), (0.28, 0.05), (0.28, 0.75), (0.30, 0.8),
|
|
(0.30, 0.92), (0.22, 1.0), (0.10, 1.02), (0.0, 1.02)]
|
|
p.add(BIN_G, lathe(prof, seg=14))
|
|
p.add(GALV, lathe([(0.30, 0.78), (0.305, 0.8), (0.30, 0.82)], seg=14,
|
|
cap_top=False))
|
|
p.collider = {'type': 'cylinder', 'r': 0.32, 'h': 1.02}
|
|
return p
|
|
|
|
def bollard_steel():
|
|
p = Prop('bollard_steel', 'furniture', 'galvanised bollard')
|
|
p.add(GALV, lathe([(0.08, 0.0), (0.08, 0.82), (0.075, 0.88), (0.04, 0.92), (0.0, 0.93)],
|
|
seg=12))
|
|
p.collider = {'type': 'cylinder', 'r': 0.1, 'h': 0.93}
|
|
return p
|
|
|
|
def railing_ped():
|
|
p = Prop('railing_ped_2m', 'furniture', 'pedestrian railing, 2m module')
|
|
L, H = 2.0, 1.0
|
|
p.add(GALV, tube([(-L / 2, H, 0), (L / 2, H, 0)], 0.024, seg=8))
|
|
p.add(GALV, tube([(-L / 2, 0.55, 0), (L / 2, 0.55, 0)], 0.018, seg=8))
|
|
for sx in (-L / 2 + 0.05, L / 2 - 0.05):
|
|
p.add(GALV, tube([(sx, 0, 0), (sx, H - 0.02, 0)], 0.024, seg=8))
|
|
p.add(GALV, box(sx, 0.006, 0, 0.14, 0.012, 0.14))
|
|
p.grind(-L / 2, 0, L / 2, 0, H, H, 'rail')
|
|
p.collider = {'type': 'none'}
|
|
return p
|
|
|
|
def planter_box():
|
|
p = Prop('planter_box', 'furniture', 'brick planter, concrete cap, gum sapling')
|
|
L, D, H = 1.2, 0.5, 0.5
|
|
p.add(BRICK, box(0, (H - 0.06) / 2, 0, L, H - 0.06, D))
|
|
p.add(CONC, box(0, H - 0.03, 0, L + 0.08, 0.06, D + 0.08))
|
|
p.add(DIRT, box(0, H - 0.055, 0, L - 0.12, 0.02, D - 0.12))
|
|
p.add(BARKG, tube([(0.1, H, 0), (0.05, H + 0.9, 0.05)], 0.035, seg=6))
|
|
p.add(LEAFG, translate(blob(0.45, 0.4, 0.45, seg=8, rings=5, amp=0.22, seed=3.0),
|
|
0.02, H + 1.05, 0.04))
|
|
for sz in (1, -1):
|
|
p.grind(-L / 2 - 0.04, sz * (D / 2 + 0.04), L / 2 + 0.04, sz * (D / 2 + 0.04),
|
|
H, H, 'ledge')
|
|
p.collider = {'type': 'box', 'hw': L / 2 + 0.04, 'hd': D / 2 + 0.04, 'h': H}
|
|
return p
|
|
|
|
def kerb_3m():
|
|
p = Prop('kerb_3m', 'dressing', 'kerb + gutter strip — slappy central')
|
|
L, kh = 3.0, 0.15
|
|
p.add(TARMAC, box(0, 0.005, 0.45, L, 0.01, 0.9)) # road gutter
|
|
p.add(CONC_R, box(0, kh / 2, -0.075, L, kh, 0.15)) # kerb stone
|
|
p.add(CONC_R, box(0, kh - 0.005, -0.45, L, 0.01, 0.6)) # footpath strip
|
|
p.grind(-L / 2, 0, L / 2, 0, kh, kh, 'ledge')
|
|
p.collider = {'type': 'none'}
|
|
return p
|
|
|
|
def wall_graffiti():
|
|
p = Prop('wall_graffiti', 'dressing', 'freestanding graffiti wall — wallride bait')
|
|
W, H, T = 3.6, 1.8, 0.25
|
|
p.add(CONC_R, box(0, H / 2, 0, W, H, T))
|
|
p.add(GRAF_A, uv_fit(quad((-W / 2, 0, T / 2 + 0.003), (W / 2, 0, T / 2 + 0.003),
|
|
(W / 2, H, T / 2 + 0.003), (-W / 2, H, T / 2 + 0.003))))
|
|
p.add(GRAF_B, uv_fit(quad((W / 2, 0, -T / 2 - 0.003), (-W / 2, 0, -T / 2 - 0.003),
|
|
(-W / 2, H, -T / 2 - 0.003), (W / 2, H, -T / 2 - 0.003))))
|
|
p.grind(-W / 2, 0, W / 2, 0, H, H, 'ledge')
|
|
p.collider = {'type': 'box', 'hw': W / 2, 'hd': T / 2, 'h': H}
|
|
return p
|
|
|
|
def shade_sail():
|
|
p = Prop('shade_sail', 'dressing', 'council shade sail on galv posts')
|
|
posts = [(-2.2, 3.2, -1.6), (2.4, 3.4, -1.2), (0.0, 3.0, 2.2)]
|
|
for x, h, z in posts:
|
|
p.add(GALV, tube([(x, 0, z), (x * 0.92, h, z * 0.92)], 0.055, seg=8))
|
|
n = 6
|
|
a, b, c = [(x * 0.92, h - 0.05, z * 0.92) for x, h, z in posts]
|
|
rows = []
|
|
for i in range(n + 1):
|
|
u = i / n
|
|
pa = tuple(a[k] + (b[k] - a[k]) * u for k in range(3))
|
|
pb = tuple(c[k] + (b[k] - c[k]) * u for k in range(3))
|
|
row = []
|
|
for j in range(n + 1):
|
|
v = j / n
|
|
pt = tuple(pa[k] + (pb[k] - pa[k]) * v for k in range(3))
|
|
sag = 0.5 * math.sin(math.pi * u) * math.sin(math.pi * v)
|
|
row.append((pt[0], pt[1] - sag, pt[2]))
|
|
rows.append(row)
|
|
p.add(SAIL, sheet(rows))
|
|
p.collider = {'type': 'cylinder', 'r': 0.1, 'h': 3.2}
|
|
return p
|
|
|
|
# =============================================================== vegetation
|
|
def tree_fig():
|
|
p = Prop('tree_fig', 'vegetation', 'Moreton Bay fig — buttress roots, huge canopy')
|
|
h = 2.8
|
|
prof = [(0.95, 0.0), (0.62, 0.35), (0.5, 0.9), (0.46, 1.8), (0.5, h)]
|
|
def buttress(iu, iv, r):
|
|
fl = max(0.0, 1.0 - iv / 2.5) ** 2
|
|
return r * (1 + fl * 0.5 * abs(math.sin(iu * 2.2 + 0.7)))
|
|
p.add(BARKF, lathe(prof, seg=14, jitter=buttress, cap_top=True))
|
|
for dx, dy, dz, rx, ry, rz, sd in [(0, 4.0, 0, 4.4, 1.9, 3.8, 1.0),
|
|
(2.1, 3.4, 1.2, 2.6, 1.4, 2.2, 5.0),
|
|
(-2.3, 3.6, -0.8, 2.4, 1.3, 2.4, 9.0)]:
|
|
p.add(LEAFF, translate(blob(rx, ry, rz, seg=12, rings=7, amp=0.18, seed=sd),
|
|
dx, dy, dz))
|
|
for bx, bz, tx, ty, tz in [(0.2, 0.1, 1.9, 3.5, 1.1), (-0.2, -0.1, -2.1, 3.7, -0.7)]:
|
|
p.add(BARKF, tube([(bx, h - 0.4, bz), (tx, ty, tz)], 0.16, seg=7))
|
|
p.collider = {'type': 'cylinder', 'r': 0.85, 'h': 2.8}
|
|
return p
|
|
|
|
def tree_gum():
|
|
p = Prop('tree_gum', 'vegetation', 'eucalypt — pale mottled trunk, sparse crown')
|
|
h = 5.6
|
|
prof = [(0.30, 0.0), (0.24, 0.5), (0.18, 2.5), (0.14, 4.2), (0.11, h)]
|
|
p.add(BARKG, lathe(prof, seg=10, cap_top=True))
|
|
p.add(BARKG, tube([(0, 4.1, 0), (1.3, 5.4, 0.6)], 0.09, seg=6))
|
|
p.add(BARKG, tube([(0, 4.8, 0), (-1.1, 5.9, -0.5)], 0.08, seg=6))
|
|
for dx, dy, dz, r, sd in [(0.3, 6.1, 0.2, 1.5, 2.0), (1.5, 5.8, 0.7, 1.2, 6.0),
|
|
(-1.3, 6.3, -0.6, 1.3, 11.0)]:
|
|
p.add(LEAFG, translate(blob(r, r * 0.62, r, seg=10, rings=6, amp=0.25, seed=sd),
|
|
dx, dy, dz))
|
|
p.collider = {'type': 'cylinder', 'r': 0.32, 'h': 5.6}
|
|
return p
|
|
|
|
def mound_dirt():
|
|
p = Prop('mound_dirt', 'dressing', 'dirt jump mound — ridable')
|
|
R, H, n = 2.2, 0.55, 10
|
|
rows = []
|
|
for i in range(n + 1):
|
|
zr = -R + 2 * R * i / n
|
|
row = []
|
|
for j in range(n + 1):
|
|
xr = -R + 2 * R * j / n
|
|
d2 = (xr * xr + zr * zr) / (R * R)
|
|
y = H * math.exp(-3.2 * d2) * max(0.0, 1 - d2 * 0.55)
|
|
row.append((xr, y, zr))
|
|
rows.append(row)
|
|
p.add(DIRT, sheet(rows, flip=True))
|
|
p.element = {'kind': 'mogul', 'h': H, 's': 1.4}
|
|
return p
|
|
|
|
# ---------------------------------------------------------------- build all
|
|
BUILDERS = [
|
|
lambda: quarter('qp_24', 2.4, 1.2, 1.8, 'plywood quarter pipe 4ft, steel coping'),
|
|
lambda: quarter('qp_18', 1.8, 0.9, 1.35, 'mini quarter 3ft'),
|
|
lambda: bank('bank_12', 2.4, 0.9, 1.8, 'plywood wedge bank'),
|
|
kicker, funbox_ply, spine_ply, manual_pad, ledge_concrete, grindbox_ply,
|
|
lambda: flat_rail('rail_flat_3m', 3.0, 0.35, 2, 'round flat rail, 3m'),
|
|
lambda: flat_rail('rail_flat_6m', 6.0, 0.45, 3, 'round flat rail, 6m'),
|
|
rail_kink, rail_rainbow, pipe_full,
|
|
bench_park, bench_concrete, picnic_table, bin_council, bollard_steel,
|
|
railing_ped, planter_box, kerb_3m, wall_graffiti, shade_sail,
|
|
tree_fig, tree_gum, mound_dirt,
|
|
]
|
|
|
|
def main():
|
|
os.makedirs(PROPS, exist_ok=True)
|
|
entries = []
|
|
for b in BUILDERS:
|
|
entries.append(b().save(PROPS, TEX))
|
|
manifest = {
|
|
'name': 'park_kit',
|
|
'version': '0.1',
|
|
'note': 'Original GODVERSE park objects. props/ and textures/ must ship together '
|
|
'(GLBs reference ../textures/*.jpg). grinds are prop-local segments — '
|
|
'rotate/translate with the prop and append to the park rails list. '
|
|
'element = matching skatemakerpro terrain kind for real collision.',
|
|
'textures': 'MODELBEAST flux_local (flux2-klein-4b), original generations',
|
|
'props': entries,
|
|
}
|
|
with open(os.path.join(ROOT, 'manifest.json'), 'w') as f:
|
|
json.dump(manifest, f, indent=1)
|
|
cats = {}
|
|
for e in entries: cats[e['category']] = cats.get(e['category'], 0) + 1
|
|
print(f"manifest.json: {len(entries)} props {cats}")
|
|
|
|
if __name__ == '__main__':
|
|
main()
|