Games-lander pattern: rsync to the host path (RO bind mount into forum-nginx, docker cp fails silently) + top-level symlink for the pretty URL, no nginx change. Stamps a version query across the ES-module chain in a staging copy because Cloudflare serves .js with max-age=14400 — without it a redeploy shows stale code for hours. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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|---|---|---|
| deploy | ||
| src | ||
| .gitignore | ||
| DESIGN.md | ||
| index.html | ||
| README.md | ||
PARADRAMORAMA
Ranarama × Paradroid, finished properly this time.
You are a rogue Signal loose in a haunted studio complex. The hardware can't see you — you're just noise on the line. Static gremlins CAN see you, and they hunt signals. Touch a machine to invade it in a live pitch-matching duel (the world does not pause), wear its body while it decays, burn its weapons, and bail before it blows. Purge every amp and every machine on the floor and the drone resolves to a chord.
Play it
Live: https://monsterrobot.games/paradramorama/
Locally — any static server from the repo root (ES modules won't load off
file://):
python3 -m http.server 8474
then open http://localhost:8474
Deploy
./deploy/deploy.sh
Rsyncs to the games VPS (humanjing@100.71.119.27) at
/home/humanjing/monsterrobot.games/games/paradramorama/ — a read-only
bind mount into forum-nginx, so deploys write the host path (docker cp
fails silently). Needs no nginx change; the apex server block serves any
subdirectory, and a top-level symlink gives the pretty URL.
Cloudflare serves .js with a 4-hour max-age, so the deploy stamps a
version query across the whole module chain (index.html → game.js →
world.js/audio.js) in a staging copy. Source files are never touched.
Without that you would test stale code for hours after a redeploy.
Controls
| Key | Action |
|---|---|
| WASD / arrows | move |
| touch hardware | start possession duel |
| W / S (in duel) | tune your oscillator to the target tone, hold the lock |
| SPACE | fire — hold to ride the gain (more damage, more noise) |
| E | eject from the body (leaves a husk you can re-enter, no duel) |
| P | pause · M |
The loop
- Bare signal — fast, invisible to hardware, helpless. Static hunts you.
- Duel — bump a machine → picture-in-picture pitch-match under a timer while the room stays live. Static hits you mid-duel, you lose the duel.
- Possessed — the body is your health, ammo and disguise, and it is always draining. Firing drains it faster. Gain = damage = noise = every machine on the floor hears you.
- Bail — eject before it blows or eat coherence damage. Hide. Hunt the next host.
Full design: DESIGN.md
Prototype is vanilla JS + Canvas + Web Audio. No dependencies, no build step.