not-tonight/public/props/ruleBoard.png
m3ultra 7225eed349 Forty-eight sprites: every prop in every room is real art now
37 generated props -> 86. Every one of the 76 prop kinds placed across the four
venues has a sprite; nothing renders as a placeholder.

tools/gen/ is the pipeline: assets.py is the manifest (one entry per sprite —
prompt, ship size, rake, route), run_batch.py walks it, resumable, --workers N.
Cloudflare Workers AI first for its 10k free daily neurons, falling back to
MODELBEAST flux_local automatically. Today's allocation was already spent when
the run started — confirmed from Cloudflare's own error body rather than assumed
— so this batch is entirely farm-rendered.

The mesh tier is the part worth keeping: TRELLIS's defaults (1024_cascade + a
2048px metal PBR bake) cost 5-12 minutes each on a queue that runs one gpu job
at a time, which is four hours for a tileset. mb.FAST_MESH (512 + vertex baker)
lands in ~90s, and A/B'd at ship size the difference does not survive the
downscale to 32px.

Also adds the door's per-venue street plates, keyed on the venue id exactly —
'theRoyal', not a case fold, because props_import writes ':' as '_' and a
lowercased key looks for a plate nobody made.

Gate: lint clean, build clean, 821 tests passing.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-07-28 21:14:33 +10:00

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