not-tonight/docs
type-two d10b9a34fd The roster board and the back office get real rooms
plate:corkboard, plate:backoffice and a TRELLIS'd COIN-U-SORT 400 — the two
screens seen every night were pure rectangles. Drawn versions stay as fallbacks.
RosterScene gets its own tiny preload because it is scene[0] and runs before the
prewarm it starts. Heading moved off the board: real art put it on the light.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-09 17:28:40 +10:00
..
ASSETS.md The roster board and the back office get real rooms 2026-08-09 17:28:40 +10:00
ASSETS.md.bak-20260806 The roster board and the back office get real rooms 2026-08-09 17:28:40 +10:00
BUILD_PLAN.md Phase 2: night-flow integration — door/floor interleave, Kayden, TechnoEngine in the night, run progression; Phase 3 lane instructions 2026-07-19 20:20:18 +10:00
CONTRACTS.md Phase 1 review: merge door/floor/juice, fold CCRs into contracts, integration fixes 2026-07-19 19:26:35 +10:00
GAME_DESIGN.md Add role ladder (glassie/bartender/doorgirl/bouncer/DJ) to design + role-agnostic sim rule 2026-07-19 15:58:03 +10:00
SCENARIOS.md ROOM boss week: venue 4 — seeded 15-min dress-code shuffle (the board is the law), lip-read rope dialogue, ROOM crowd/knobs; SCENARIOS shelf cleared 2026-07-21 02:06:16 +10:00
SPACES.md Four venues, four rooms: the ladder stops being one map with different numbers 2026-07-28 19:51:54 +10:00
VENUES.md Materials, and the floor-cache bug that would have eaten the promotion 2026-07-28 21:56:20 +10:00