not-tonight/tests
2026-07-20 14:38:19 +10:00
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floor Spaces: DJ booth, smoking yard, sinks, glassie station; data-driven PROPS/LIGHTS with beat-pulsed zone lighting; art drop-in pipeline + generation queue 2026-07-20 14:38:19 +10:00
sim Economy tuning pass: sim harness + 9 feel-bands, Dazza rule cap, natural churn, capacity strike fix, hype decay, vibe cooling 2026-07-20 05:35:47 +10:00
arc.test.ts LANE-JUICE2: ear-pass mix desk, ambience beds, night arc in the engine 2026-07-19 21:47:53 +10:00
arrivalCurve.test.ts Economy tuning pass: sim harness + 9 feel-bands, Dazza rule cap, natural churn, capacity strike fix, hype decay, vibe cooling 2026-07-20 05:35:47 +10:00
beatclock.test.ts Phase 0: scaffold, contracts, core systems, patron generator, paper-doll renderer, Parade demo (49 tests) 2026-07-19 16:20:53 +10:00
clock.test.ts Phase 0: scaffold, contracts, core systems, patron generator, paper-doll renderer, Parade demo (49 tests) 2026-07-19 16:20:53 +10:00
dazzaSchedule.test.ts Phase 1 review: merge door/floor/juice, fold CCRs into contracts, integration fixes 2026-07-19 19:26:35 +10:00
dollplan.test.ts Phase 0: scaffold, contracts, core systems, patron generator, paper-doll renderer, Parade demo (49 tests) 2026-07-19 16:20:53 +10:00
dressCode.test.ts Economy tuning pass: sim harness + 9 feel-bands, Dazza rule cap, natural churn, capacity strike fix, hype decay, vibe cooling 2026-07-20 05:35:47 +10:00
encounters.test.ts Solo build-out: floor SFX + drunk typos, 8-encounter table with cross-night gating, scheduler rework 2026-07-20 05:51:16 +10:00
eventbus.test.ts Phase 0: scaffold, contracts, core systems, patron generator, paper-doll renderer, Parade demo (49 tests) 2026-07-19 16:20:53 +10:00
filterCurve.test.ts LANE-JUICE: audio engine, SFX set, five UI widgets, JuiceDemoScene 2026-07-19 18:52:43 +10:00
generator.test.ts Phase 0: scaffold, contracts, core systems, patron generator, paper-doll renderer, Parade demo (49 tests) 2026-07-19 16:20:53 +10:00
guestList.test.ts LANE-CONTENT: the guest list, the moral encounters, the inspector, the paperwork 2026-07-19 21:32:37 +10:00
idCheck.test.ts LANE-DOOR: the full v0.1 Door night — queue, ID minigame, dress code, stamps, summary 2026-07-19 18:49:27 +10:00
incidentReport.test.ts LANE-CONTENT: the guest list, the moral encounters, the inspector, the paperwork 2026-07-19 21:32:37 +10:00
inspect.test.ts LANE-DOOR: land the adversarial review findings 2026-07-19 19:06:31 +10:00
inspector.test.ts LANE-CONTENT: the guest list, the moral encounters, the inspector, the paperwork 2026-07-19 21:32:37 +10:00
judge.test.ts LANE-CONTENT: the guest list, the moral encounters, the inspector, the paperwork 2026-07-19 21:32:37 +10:00
memory.test.ts Phase 0: scaffold, contracts, core systems, patron generator, paper-doll renderer, Parade demo (49 tests) 2026-07-19 16:20:53 +10:00
meters.test.ts Phase 0: scaffold, contracts, core systems, patron generator, paper-doll renderer, Parade demo (49 tests) 2026-07-19 16:20:53 +10:00
mix.test.ts LANE-JUICE2: ear-pass mix desk, ambience beds, night arc in the engine 2026-07-19 21:47:53 +10:00
nightSummary.test.ts LANE-DOOR: the full v0.1 Door night — queue, ID minigame, dress code, stamps, summary 2026-07-19 18:49:27 +10:00
queueManager.test.ts Economy tuning pass: sim harness + 9 feel-bands, Dazza rule cap, natural churn, capacity strike fix, hype decay, vibe cooling 2026-07-20 05:35:47 +10:00
rng.test.ts Phase 0: scaffold, contracts, core systems, patron generator, paper-doll renderer, Parade demo (49 tests) 2026-07-19 16:20:53 +10:00
save.test.ts Phase 0: scaffold, contracts, core systems, patron generator, paper-doll renderer, Parade demo (49 tests) 2026-07-19 16:20:53 +10:00
scheduling.test.ts LANE-JUICE: audio engine, SFX set, five UI widgets, JuiceDemoScene 2026-07-19 18:52:43 +10:00
sobriety.test.ts LANE-DOOR: the full v0.1 Door night — queue, ID minigame, dress code, stamps, summary 2026-07-19 18:49:27 +10:00
typo.test.ts LANE-JUICE: audio engine, SFX set, five UI widgets, JuiceDemoScene 2026-07-19 18:52:43 +10:00