9/9 through flux product shot -> trellis2_mlx -> glb_to_sprite, unattended. Rake corrected after the first pass: tall objects need a STEEPER angle (76), not a shallower one — an arcade at 55 is a front-on slab. Re-angled from the meshes already on disk, no re-generation, which is the point of keeping the GLB. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
223 B
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223 B
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