not-tonight/docs
type-two ae036d9d0e One camera for the whole tileset: nine chunky props re-meshed and ortho-rendered
9/9 through flux product shot -> trellis2_mlx -> glb_to_sprite, unattended.
Rake corrected after the first pass: tall objects need a STEEPER angle (76), not
a shallower one — an arcade at 55 is a front-on slab. Re-angled from the meshes
already on disk, no re-generation, which is the point of keeping the GLB.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-27 14:55:19 +10:00
..
ASSETS.md Asset survey: RIGROOM library, modular kit, repose pipeline, procity notes 2026-07-20 13:36:50 +10:00
BUILD_PLAN.md Phase 2: night-flow integration — door/floor interleave, Kayden, TechnoEngine in the night, run progression; Phase 3 lane instructions 2026-07-19 20:20:18 +10:00
CONTRACTS.md Phase 1 review: merge door/floor/juice, fold CCRs into contracts, integration fixes 2026-07-19 19:26:35 +10:00
GAME_DESIGN.md Add role ladder (glassie/bartender/doorgirl/bouncer/DJ) to design + role-agnostic sim rule 2026-07-19 15:58:03 +10:00
SCENARIOS.md ROOM boss week: venue 4 — seeded 15-min dress-code shuffle (the board is the law), lip-read rope dialogue, ROOM crowd/knobs; SCENARIOS shelf cleared 2026-07-21 02:06:16 +10:00
SPACES.md One camera for the whole tileset: nine chunky props re-meshed and ortho-rendered 2026-07-27 14:55:19 +10:00