9/9 through flux product shot -> trellis2_mlx -> glb_to_sprite, unattended. Rake corrected after the first pass: tall objects need a STEEPER angle (76), not a shallower one — an arcade at 55 is a front-on slab. Re-angled from the meshes already on disk, no re-generation, which is the point of keeping the GLB. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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|---|---|---|
| .. | ||
| arcade.png | ||
| barShelf.png | ||
| boothTable.png | ||
| buttBin.png | ||
| cloak.png | ||
| crate.png | ||
| deck.png | ||
| discoball.png | ||
| glassRack.png | ||
| glassStack.png | ||
| mixer.png | ||
| poster1.png | ||
| poster2.png | ||
| poster3.png | ||
| README.txt | ||
| sinkRow.png | ||
| speaker.png | ||
| stampPodium.png | ||
| street_backdrop.png | ||
| taps.png | ||
| till.png | ||
raw drops go here; process with tools/props_import.py