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type-two 8bd219796a The back office: tip the night into a coin sorter and watch it cope
Between the swept floor and the paperwork. Cash counts, the phone slides into a
lost-property shoebox, curios JAM the machine, and the bag stops it dead with a
different line depending on whether you pocketed it hours ago. Ledger builds
down the left as a receipt for the night.

Sequence runs off update(), not tween callbacks — a dropped callback would have
stranded the player short of the paperwork. Desk also stops itself on handoff.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-05 16:09:18 +10:00
.claude Phase 1 review: merge door/floor/juice, fold CCRs into contracts, integration fixes 2026-07-19 19:26:35 +10:00
art_incoming One camera for the whole tileset: nine chunky props re-meshed and ortho-rendered 2026-07-27 14:55:19 +10:00
docs Materials, and the floor-cache bug that would have eaten the promotion 2026-07-28 21:56:20 +10:00
lanes Phase 2: night-flow integration — door/floor interleave, Kayden, TechnoEngine in the night, run progression; Phase 3 lane instructions 2026-07-19 20:20:18 +10:00
public/props A contact sheet, and the luminance ceiling the pipeline never had 2026-07-30 10:19:32 +10:00
src The back office: tip the night into a coin sorter and watch it cope 2026-08-05 16:09:18 +10:00
tests The back office: tip the night into a coin sorter and watch it cope 2026-08-05 16:09:18 +10:00
tools A contact sheet, and the luminance ceiling the pipeline never had 2026-07-30 10:19:32 +10:00
.gitignore Four venues, four rooms: the ladder stops being one map with different numbers 2026-07-28 19:51:54 +10:00
CLAUDE.md Four venues, four rooms: the ladder stops being one map with different numbers 2026-07-28 19:51:54 +10:00
eslint.config.js Phase 0: scaffold, contracts, core systems, patron generator, paper-doll renderer, Parade demo (49 tests) 2026-07-19 16:20:53 +10:00
index.html Phase 0: scaffold, contracts, core systems, patron generator, paper-doll renderer, Parade demo (49 tests) 2026-07-19 16:20:53 +10:00
LANEHANDOVER.md The back office: tip the night into a coin sorter and watch it cope 2026-08-05 16:09:18 +10:00
package-lock.json Phase 0: scaffold, contracts, core systems, patron generator, paper-doll renderer, Parade demo (49 tests) 2026-07-19 16:20:53 +10:00
package.json Phase 0: scaffold, contracts, core systems, patron generator, paper-doll renderer, Parade demo (49 tests) 2026-07-19 16:20:53 +10:00
README.md Fleet asset notes: reusable network assets for the v0.4 art pass 2026-07-19 16:00:53 +10:00
tsconfig.json Phase 0: scaffold, contracts, core systems, patron generator, paper-doll renderer, Parade demo (49 tests) 2026-07-19 16:20:53 +10:00
vite.config.ts Phase 1 review: merge door/floor/juice, fold CCRs into contracts, integration fixes 2026-07-19 19:26:35 +10:00

NOT TONIGHT

A hospitality power trip. Papers, Please meets a Saturday night in Fortitude Valley: you're the head of security at a volatile, pretentious nightclub. Protect the Vibe. Watch the queue Aggro. Don't let the Liquor Licensing Inspector catch you slipping.

Browser game — Phaser 3 · TypeScript · Vite. Pixel art, synthesized techno, one very loud DENIED stamp.

Docs

Dev (once Phase 0 lands)

npm install
npm run dev    # parade / demo scenes
npm test