37 generated props -> 86. Every one of the 76 prop kinds placed across the four venues has a sprite; nothing renders as a placeholder. tools/gen/ is the pipeline: assets.py is the manifest (one entry per sprite — prompt, ship size, rake, route), run_batch.py walks it, resumable, --workers N. Cloudflare Workers AI first for its 10k free daily neurons, falling back to MODELBEAST flux_local automatically. Today's allocation was already spent when the run started — confirmed from Cloudflare's own error body rather than assumed — so this batch is entirely farm-rendered. The mesh tier is the part worth keeping: TRELLIS's defaults (1024_cascade + a 2048px metal PBR bake) cost 5-12 minutes each on a queue that runs one gpu job at a time, which is four hours for a tileset. mb.FAST_MESH (512 + vertex baker) lands in ~90s, and A/B'd at ship size the difference does not survive the downscale to 32px. Also adds the door's per-venue street plates, keyed on the venue id exactly — 'theRoyal', not a case fold, because props_import writes ':' as '_' and a lowercased key looks for a plate nobody made. Gate: lint clean, build clean, 821 tests passing. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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|---|---|---|
| .claude | ||
| art_incoming | ||
| docs | ||
| lanes | ||
| public/props | ||
| src | ||
| tests | ||
| tools | ||
| .gitignore | ||
| CLAUDE.md | ||
| eslint.config.js | ||
| index.html | ||
| LANEHANDOVER.md | ||
| package-lock.json | ||
| package.json | ||
| README.md | ||
| tsconfig.json | ||
| vite.config.ts | ||
NOT TONIGHT
A hospitality power trip. Papers, Please meets a Saturday night in Fortitude Valley: you're the head of security at a volatile, pretentious nightclub. Protect the Vibe. Watch the queue Aggro. Don't let the Liquor Licensing Inspector catch you slipping.
Browser game — Phaser 3 · TypeScript · Vite. Pixel art, synthesized techno, one very loud DENIED stamp.
Docs
- Game design — what the game is
- Build plan — architecture, phases, milestones
- Contracts — shared types & events (law)
- Fleet asset notes — what existing network assets the art pass can reuse
- Lane handover log — build coordination
- Lane instructions: scaffold · door · floor · juice
Dev (once Phase 0 lands)
npm install
npm run dev # parade / demo scenes
npm test