- pourAdjust pays hype: clean 0.03, heavy 0.05, short nothing. The crowd-pleaser is also what walks the room toward the RSA line — same lever, both ways. Role pay gap closes from ~$180 to $45. - breachSeenChance(inspectorWatching): 0.35 alone, 0.9 with a lanyard in the room (design §6). Corrects SOLO-19: detection was never the weak part — dedupe caps strikes at one a night and 0.35 already saturates across several pours. - Sim harness was missing the 3 AM audit and under-reporting late-night strikes. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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|---|---|---|
| .claude | ||
| art_incoming | ||
| docs | ||
| lanes | ||
| public/props | ||
| src | ||
| tests | ||
| tools | ||
| .gitignore | ||
| CLAUDE.md | ||
| eslint.config.js | ||
| index.html | ||
| LANEHANDOVER.md | ||
| package-lock.json | ||
| package.json | ||
| README.md | ||
| tsconfig.json | ||
| vite.config.ts | ||
NOT TONIGHT
A hospitality power trip. Papers, Please meets a Saturday night in Fortitude Valley: you're the head of security at a volatile, pretentious nightclub. Protect the Vibe. Watch the queue Aggro. Don't let the Liquor Licensing Inspector catch you slipping.
Browser game — Phaser 3 · TypeScript · Vite. Pixel art, synthesized techno, one very loud DENIED stamp.
Docs
- Game design — what the game is
- Build plan — architecture, phases, milestones
- Contracts — shared types & events (law)
- Fleet asset notes — what existing network assets the art pass can reuse
- Lane handover log — build coordination
- Lane instructions: scaffold · door · floor · juice
Dev (once Phase 0 lands)
npm install
npm run dev # parade / demo scenes
npm test