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floor
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The money layer: booth tips (cash buys the yes, not the landing), the pour meter, bar tabs with the card jar and the 3-card handback
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2026-07-21 02:17:45 +10:00 |
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sim
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The whole shelf: 9 scripted characters (cop/celebrity/sovereign/rider/promoter/neighbour/hens/twins/ex-doorman) + 5 floor systems (vomit/phone/water/first-aid/kebab run)
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2026-07-20 19:27:43 +10:00 |
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arc.test.ts
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LANE-JUICE2: ear-pass mix desk, ambience beds, night arc in the engine
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2026-07-19 21:47:53 +10:00 |
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arrivalCurve.test.ts
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Economy tuning pass: sim harness + 9 feel-bands, Dazza rule cap, natural churn, capacity strike fix, hype decay, vibe cooling
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2026-07-20 05:35:47 +10:00 |
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beatclock.test.ts
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Phase 0: scaffold, contracts, core systems, patron generator, paper-doll renderer, Parade demo (49 tests)
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2026-07-19 16:20:53 +10:00 |
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clock.test.ts
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Phase 0: scaffold, contracts, core systems, patron generator, paper-doll renderer, Parade demo (49 tests)
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2026-07-19 16:20:53 +10:00 |
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dazzaSchedule.test.ts
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Late game: 1:30 lockout law, ID passback (SEEN TONIGHT), regular step-up lines, yard fence-jumpers
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2026-07-20 18:45:50 +10:00 |
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dollplan.test.ts
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Phase 0: scaffold, contracts, core systems, patron generator, paper-doll renderer, Parade demo (49 tests)
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2026-07-19 16:20:53 +10:00 |
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dressCode.test.ts
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Economy tuning pass: sim harness + 9 feel-bands, Dazza rule cap, natural churn, capacity strike fix, hype decay, vibe cooling
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2026-07-20 05:35:47 +10:00 |
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dressCodeShuffle.test.ts
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ROOM boss week: venue 4 — seeded 15-min dress-code shuffle (the board is the law), lip-read rope dialogue, ROOM crowd/knobs; SCENARIOS shelf cleared
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2026-07-21 02:06:16 +10:00 |
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encounters.test.ts
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The whole shelf: 9 scripted characters (cop/celebrity/sovereign/rider/promoter/neighbour/hens/twins/ex-doorman) + 5 floor systems (vomit/phone/water/first-aid/kebab run)
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2026-07-20 19:27:43 +10:00 |
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eventbus.test.ts
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Phase 0: scaffold, contracts, core systems, patron generator, paper-doll renderer, Parade demo (49 tests)
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2026-07-19 16:20:53 +10:00 |
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filterCurve.test.ts
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LANE-JUICE: audio engine, SFX set, five UI widgets, JuiceDemoScene
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2026-07-19 18:52:43 +10:00 |
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generator.test.ts
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Cross-night regulars with disguises, venue crowd identities, retractions as texts
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2026-07-20 16:43:40 +10:00 |
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guestList.test.ts
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LANE-CONTENT: the guest list, the moral encounters, the inspector, the paperwork
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2026-07-19 21:32:37 +10:00 |
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idCheck.test.ts
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Late game: 1:30 lockout law, ID passback (SEEN TONIGHT), regular step-up lines, yard fence-jumpers
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2026-07-20 18:45:50 +10:00 |
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incidentReport.test.ts
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LANE-CONTENT: the guest list, the moral encounters, the inspector, the paperwork
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2026-07-19 21:32:37 +10:00 |
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inspect.test.ts
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LANE-DOOR: land the adversarial review findings
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2026-07-19 19:06:31 +10:00 |
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inspector.test.ts
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LANE-CONTENT: the guest list, the moral encounters, the inspector, the paperwork
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2026-07-19 21:32:37 +10:00 |
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judge.test.ts
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Late game: 1:30 lockout law, ID passback (SEEN TONIGHT), regular step-up lines, yard fence-jumpers
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2026-07-20 18:45:50 +10:00 |
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lipRead.test.ts
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ROOM boss week: venue 4 — seeded 15-min dress-code shuffle (the board is the law), lip-read rope dialogue, ROOM crowd/knobs; SCENARIOS shelf cleared
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2026-07-21 02:06:16 +10:00 |
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memory.test.ts
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Phase 0: scaffold, contracts, core systems, patron generator, paper-doll renderer, Parade demo (49 tests)
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2026-07-19 16:20:53 +10:00 |
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meters.test.ts
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Phase 0: scaffold, contracts, core systems, patron generator, paper-doll renderer, Parade demo (49 tests)
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2026-07-19 16:20:53 +10:00 |
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mix.test.ts
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LANE-JUICE2: ear-pass mix desk, ambience beds, night arc in the engine
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2026-07-19 21:47:53 +10:00 |
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nightSummary.test.ts
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LANE-DOOR: the full v0.1 Door night — queue, ID minigame, dress code, stamps, summary
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2026-07-19 18:49:27 +10:00 |
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queueManager.test.ts
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The red carpet: 3-slot velvet holding pen — park them, they pay hype; patience by archetype, storms, and the entrance dividend on admit
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2026-07-21 02:32:15 +10:00 |
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regularCast.test.ts
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Cross-night regulars with disguises, venue crowd identities, retractions as texts
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2026-07-20 16:43:40 +10:00 |
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rng.test.ts
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Phase 0: scaffold, contracts, core systems, patron generator, paper-doll renderer, Parade demo (49 tests)
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2026-07-19 16:20:53 +10:00 |
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save.test.ts
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Phase 0: scaffold, contracts, core systems, patron generator, paper-doll renderer, Parade demo (49 tests)
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2026-07-19 16:20:53 +10:00 |
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scheduling.test.ts
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LANE-JUICE: audio engine, SFX set, five UI widgets, JuiceDemoScene
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2026-07-19 18:52:43 +10:00 |
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sobriety.test.ts
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LANE-DOOR: the full v0.1 Door night — queue, ID minigame, dress code, stamps, summary
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2026-07-19 18:49:27 +10:00 |
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tutorialFade.test.ts
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Door tween leak: tutorial fade spawned an 800ms tween per frame — now pure tutorialAlpha() driven from update()
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2026-07-21 01:41:21 +10:00 |
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typo.test.ts
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LANE-JUICE: audio engine, SFX set, five UI widgets, JuiceDemoScene
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2026-07-19 18:52:43 +10:00 |