The rope is where the player spends most of the night and it was still coloured
primitives behind a single street plate.
- kebabShop: the moral centre of the game (design §5) was three rects and the
word KEBABS. The warm spill on the footpath stays procedural — it is the only
warm light in the scene and it is what says the shop is open.
- front:<venueId>: one facade per rung of the ladder, so a promotion is visible
from the footpath. ROOM also loses the procedural NOT TONIGHT sign, because
"no sign. no socials." is its actual entry in data/venues.ts.
- Footpath: a street lamp, a bin, a waiting cab, and brass stanchions on the
carpet. The cab is alpha'd back and depth-1 so it never looks clickable next
to the kebab shop, which is.
- poster4..poster9, so four venues stop sharing one wall of three. Mangled
lettering is correct on posters and always has been.
And a composition bug I put in this same wave: the per-venue street plates were
first prompted as "frontage", so The Royal's backdrop was a whole pub with its
own central door and the venue facade then sat on top of it — two pub fronts,
two doors. Voltage's original plate has always been a WALL, which is what a
backdrop has to be. Re-prompted all three as blank walls and regenerated. No
test would have caught that; I found it by looking at the screen.
127 sprites now, none missing.
Gate: lint clean, build clean, 821 tests passing.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>