The rope is where the player spends most of the night and it was still coloured primitives behind a single street plate. - kebabShop: the moral centre of the game (design §5) was three rects and the word KEBABS. The warm spill on the footpath stays procedural — it is the only warm light in the scene and it is what says the shop is open. - front:<venueId>: one facade per rung of the ladder, so a promotion is visible from the footpath. ROOM also loses the procedural NOT TONIGHT sign, because "no sign. no socials." is its actual entry in data/venues.ts. - Footpath: a street lamp, a bin, a waiting cab, and brass stanchions on the carpet. The cab is alpha'd back and depth-1 so it never looks clickable next to the kebab shop, which is. - poster4..poster9, so four venues stop sharing one wall of three. Mangled lettering is correct on posters and always has been. And a composition bug I put in this same wave: the per-venue street plates were first prompted as "frontage", so The Royal's backdrop was a whole pub with its own central door and the venue facade then sat on top of it — two pub fronts, two doors. Voltage's original plate has always been a WALL, which is what a backdrop has to be. Re-prompted all three as blank walls and regenerated. No test would have caught that; I found it by looking at the screen. 127 sprites now, none missing. Gate: lint clean, build clean, 821 tests passing. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
32 KiB
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32 KiB
116x140px