not-tonight/art_incoming
type-two ae036d9d0e One camera for the whole tileset: nine chunky props re-meshed and ortho-rendered
9/9 through flux product shot -> trellis2_mlx -> glb_to_sprite, unattended.
Rake corrected after the first pass: tall objects need a STEEPER angle (76), not
a shallower one — an arcade at 55 is a front-on slab. Re-angled from the meshes
already on disk, no re-generation, which is the point of keeping the GLB.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-27 14:55:19 +10:00
..
arcade.png One camera for the whole tileset: nine chunky props re-meshed and ortho-rendered 2026-07-27 14:55:19 +10:00
barShelf.png
boothTable.png One camera for the whole tileset: nine chunky props re-meshed and ortho-rendered 2026-07-27 14:55:19 +10:00
buttBin.png
cloak.png
crate.png One camera for the whole tileset: nine chunky props re-meshed and ortho-rendered 2026-07-27 14:55:19 +10:00
deck.png One camera for the whole tileset: nine chunky props re-meshed and ortho-rendered 2026-07-27 14:55:19 +10:00
discoball.png One camera for the whole tileset: nine chunky props re-meshed and ortho-rendered 2026-07-27 14:55:19 +10:00
glassRack.png
glassStack.png
mixer.png
poster1.png
poster2.png
poster3.png
README.txt
sinkRow.png
speaker.png One camera for the whole tileset: nine chunky props re-meshed and ortho-rendered 2026-07-27 14:55:19 +10:00
stampPodium.png
street_backdrop.png
taps.png
till.png

raw drops go here; process with tools/props_import.py