not-tonight/docs
type-two 433bf77a78 The [GLB] hop, closed: headless Blender ortho-render turns TRELLIS meshes into props
tools/glb_to_sprite.py completes SPACES.md's 3D route — fixed ortho camera fitted
to the mesh bounds, flat light, transparent film, straight into props_import.
A/B'd on one pool table: TRELLIS wins for objects with volume (worn felt, real
pockets, rails), flux stays for flat things. Rake is 60 not 90 — straight down
turns a fridge into a grey box.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-27 13:37:36 +10:00
..
ASSETS.md Asset survey: RIGROOM library, modular kit, repose pipeline, procity notes 2026-07-20 13:36:50 +10:00
BUILD_PLAN.md Phase 2: night-flow integration — door/floor interleave, Kayden, TechnoEngine in the night, run progression; Phase 3 lane instructions 2026-07-19 20:20:18 +10:00
CONTRACTS.md Phase 1 review: merge door/floor/juice, fold CCRs into contracts, integration fixes 2026-07-19 19:26:35 +10:00
GAME_DESIGN.md Add role ladder (glassie/bartender/doorgirl/bouncer/DJ) to design + role-agnostic sim rule 2026-07-19 15:58:03 +10:00
SCENARIOS.md ROOM boss week: venue 4 — seeded 15-min dress-code shuffle (the board is the law), lip-read rope dialogue, ROOM crowd/knobs; SCENARIOS shelf cleared 2026-07-21 02:06:16 +10:00
SPACES.md The [GLB] hop, closed: headless Blender ortho-render turns TRELLIS meshes into props 2026-07-27 13:37:36 +10:00