not-tonight/tests/floor
2026-07-20 19:27:43 +10:00
..
bangJudge.test.ts LANE-FLOOR: the Floor — patrol, flashlight/UV, cut-off, stalls, pat-down 2026-07-19 18:49:13 +10:00
cone.test.ts LANE-FLOOR: the Floor — patrol, flashlight/UV, cut-off, stalls, pat-down 2026-07-19 18:49:13 +10:00
crowdSim.test.ts Economy tuning pass: sim harness + 9 feel-bands, Dazza rule cap, natural churn, capacity strike fix, hype decay, vibe cooling 2026-07-20 05:35:47 +10:00
escalation.test.ts Phase 1 review: merge door/floor/juice, fold CCRs into contracts, integration fixes 2026-07-19 19:26:35 +10:00
fight.test.ts Merge branch 'lane/floor' 2026-07-19 22:14:08 +10:00
fightDirector.test.ts Merge branch 'lane/floor' 2026-07-19 22:14:08 +10:00
glassie.test.ts The joint bust (ChoiceOverlay, corruption verb, report accounts) + the glassie run (kitchen, rack carry, wobble physics, glass smash) 2026-07-20 17:51:49 +10:00
hazards.test.ts The whole shelf: 9 scripted characters (cop/celebrity/sovereign/rider/promoter/neighbour/hens/twins/ex-doorman) + 5 floor systems (vomit/phone/water/first-aid/kebab run) 2026-07-20 19:27:43 +10:00
patDown.test.ts Phase 1 review: merge door/floor/juice, fold CCRs into contracts, integration fixes 2026-07-19 19:26:35 +10:00
player.test.ts LANE-FLOOR: the Floor — patrol, flashlight/UV, cut-off, stalls, pat-down 2026-07-19 18:49:13 +10:00
venueMap.test.ts Spaces: DJ booth, smoking yard, sinks, glassie station; data-driven PROPS/LIGHTS with beat-pulsed zone lighting; art drop-in pipeline + generation queue 2026-07-20 14:38:19 +10:00