This website requires JavaScript.
Explore
Help
Sign In
monster
/
not-tonight
Watch
1
Star
0
Fork
0
You've already forked not-tonight
Code
Issues
Pull Requests
Actions
Packages
Projects
Releases
Wiki
Activity
1b0842024b
not-tonight
/
docs
History
type-two
1b0842024b
The whole shelf: 9 scripted characters (cop/celebrity/sovereign/rider/promoter/neighbour/hens/twins/ex-doorman) + 5 floor systems (vomit/phone/water/first-aid/kebab run)
...
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-20 19:27:43 +10:00
..
ASSETS.md
Asset survey: RIGROOM library, modular kit, repose pipeline, procity notes
2026-07-20 13:36:50 +10:00
BUILD_PLAN.md
Phase 2: night-flow integration — door/floor interleave, Kayden, TechnoEngine in the night, run progression; Phase 3 lane instructions
2026-07-19 20:20:18 +10:00
CONTRACTS.md
Phase 1 review: merge door/floor/juice, fold CCRs into contracts, integration fixes
2026-07-19 19:26:35 +10:00
GAME_DESIGN.md
Add role ladder (glassie/bartender/doorgirl/bouncer/DJ) to design + role-agnostic sim rule
2026-07-19 15:58:03 +10:00
SCENARIOS.md
The whole shelf: 9 scripted characters (cop/celebrity/sovereign/rider/promoter/neighbour/hens/twins/ex-doorman) + 5 floor systems (vomit/phone/water/first-aid/kebab run)
2026-07-20 19:27:43 +10:00
SPACES.md
Spaces: DJ booth, smoking yard, sinks, glassie station; data-driven PROPS/LIGHTS with beat-pulsed zone lighting; art drop-in pipeline + generation queue
2026-07-20 14:38:19 +10:00