not-tonight/tests/floor
type-two 700bd48bcb The bar sells the room, and the inspector makes one bad pour matter
- pourAdjust pays hype: clean 0.03, heavy 0.05, short nothing. The crowd-pleaser
  is also what walks the room toward the RSA line — same lever, both ways.
  Role pay gap closes from ~$180 to $45.
- breachSeenChance(inspectorWatching): 0.35 alone, 0.9 with a lanyard in the room
  (design §6). Corrects SOLO-19: detection was never the weak part — dedupe caps
  strikes at one a night and 0.35 already saturates across several pours.
- Sim harness was missing the 3 AM audit and under-reporting late-night strikes.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-26 19:53:25 +10:00
..
bangJudge.test.ts LANE-FLOOR: the Floor — patrol, flashlight/UV, cut-off, stalls, pat-down 2026-07-19 18:49:13 +10:00
barShift.test.ts The bar sells the room, and the inspector makes one bad pour matter 2026-07-26 19:53:25 +10:00
cone.test.ts LANE-FLOOR: the Floor — patrol, flashlight/UV, cut-off, stalls, pat-down 2026-07-19 18:49:13 +10:00
crowdSim.test.ts Economy tuning pass: sim harness + 9 feel-bands, Dazza rule cap, natural churn, capacity strike fix, hype decay, vibe cooling 2026-07-20 05:35:47 +10:00
djShift.test.ts The money layer: booth tips (cash buys the yes, not the landing), the pour meter, bar tabs with the card jar and the 3-card handback 2026-07-21 02:17:45 +10:00
escalation.test.ts Phase 1 review: merge door/floor/juice, fold CCRs into contracts, integration fixes 2026-07-19 19:26:35 +10:00
fight.test.ts Merge branch 'lane/floor' 2026-07-19 22:14:08 +10:00
fightDirector.test.ts Merge branch 'lane/floor' 2026-07-19 22:14:08 +10:00
glassie.test.ts The joint bust (ChoiceOverlay, corruption verb, report accounts) + the glassie run (kitchen, rack carry, wobble physics, glass smash) 2026-07-20 17:51:49 +10:00
hazards.test.ts The whole shelf: 9 scripted characters (cop/celebrity/sovereign/rider/promoter/neighbour/hens/twins/ex-doorman) + 5 floor systems (vomit/phone/water/first-aid/kebab run) 2026-07-20 19:27:43 +10:00
patDown.test.ts Phase 1 review: merge door/floor/juice, fold CCRs into contracts, integration fixes 2026-07-19 19:26:35 +10:00
player.test.ts LANE-FLOOR: the Floor — patrol, flashlight/UV, cut-off, stalls, pat-down 2026-07-19 18:49:13 +10:00
stations.test.ts Six defects from the adversarial review: two softlocks, a dead door, and a bar that punished the right call 2026-07-22 03:13:09 +10:00
venueMap.test.ts Spaces: DJ booth, smoking yard, sinks, glassie station; data-driven PROPS/LIGHTS with beat-pulsed zone lighting; art drop-in pipeline + generation queue 2026-07-20 14:38:19 +10:00