- DJ post stood the player inside the sealed djbooth (same class as the taps softlock): every direction blocked, and since the sweep needs you to walk to the entry, the night could never be paid. DECKS_SPOT moves to the booth's west counter, which is where the map comment always said the gear faces from. - Role stations are now DATA (venueMap POSTS/PROBES) with tests/floor/stations.test.ts pinning the whole bug class: posts must be walkable AND escapable, probes must have somewhere walkable within interact range. Written as a MOVEMENT test, not a tile-name test — the question is whether the player can leave. - DoorScene.busy is released by a delayedCall on the scene clock, and stopping a scene discards pending events, so a ruling in the last 2.6s of a night left it stuck true: a dead door — no rope, no verdicts, no way inside — for the rest of the run. Now reset per night, along with seenCards/kebab/franko/retiredRules. - Bar WATER and CUT OFF never settled the patron, so watering a maggot from behind the taps left them ticking as unhandled and re-logging every grace period: the call that fixed the problem kept being charged for it. - Every bar verb logged as 'barServe', putting drinks in the record that were never poured. One kind per verb; the report system takes unknown kinds by design. - carpetMsFor() is consumed on read: a regular parked, recalled and knocked back came round again later and was paid the entrance dividend a second time. - Sweep state joins resetNightState() so an interrupted floor score cannot carry its cash, or its previous-night pay callback, into the next night. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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|---|---|---|
| .claude | ||
| art_incoming | ||
| docs | ||
| lanes | ||
| public/props | ||
| src | ||
| tests | ||
| tools | ||
| .gitignore | ||
| CLAUDE.md | ||
| eslint.config.js | ||
| index.html | ||
| LANEHANDOVER.md | ||
| package-lock.json | ||
| package.json | ||
| README.md | ||
| tsconfig.json | ||
| vite.config.ts | ||
NOT TONIGHT
A hospitality power trip. Papers, Please meets a Saturday night in Fortitude Valley: you're the head of security at a volatile, pretentious nightclub. Protect the Vibe. Watch the queue Aggro. Don't let the Liquor Licensing Inspector catch you slipping.
Browser game — Phaser 3 · TypeScript · Vite. Pixel art, synthesized techno, one very loud DENIED stamp.
Docs
- Game design — what the game is
- Build plan — architecture, phases, milestones
- Contracts — shared types & events (law)
- Fleet asset notes — what existing network assets the art pass can reuse
- Lane handover log — build coordination
- Lane instructions: scaffold · door · floor · juice
Dev (once Phase 0 lands)
npm install
npm run dev # parade / demo scenes
npm test